TR EN

MULTİMEDYA III DERS TANITIM VE UYGULAMA BİLGİLERİ

Kodu Dersin Adı Yarıyıl Süresi(T+U) Kredisi AKTS Kredisi
ILT353 MULTİMEDYA III 5 4 2 7

DERS BİLGİLERİ

Dersin Öğretim Dili : Türkçe
Dersin Düzeyi BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Dersin Türü Zorunlu
Dersin Veriliş Şekli -
Dersin Koordinatörü Assist.Prof. ASLI KASAR
Dersi Veren Öğretim Üyesi/Öğretim Görevlisi Dr.Öğr.Üyesi BÜŞRA KILIÇ
Ders Ön Koşulu Yok

AMAÇ VE İÇERİK

Amaç: This course aims to provide the student who has reached a certain level of aesthetic sensitivity to create projects presenting design solutions with advance level multimedia use with know-how.
İçerik: Contents of the course include the learning and applications of Adobe Animate for the production of advanced multimedia works with the basic principles of multimedia and visual design.

DERSİN ÖĞRENME ÇIKTILARI (Öğrenciler, bu dersi başarı ile tamamladıklarında aşağıda belirtilen bilgi, beceri ve/veya yetkinlikleri gösterirler.)

Develop skills on advanced concepts of multimedia
Memorize, interpret and produce ideas about the messages to be given.
3Calculate giving the message to the target audience through multimedia works according to advance multimedia principles correctly
State a principle of Multimedia Design in multiple media that are written and visual.
Give an example of various design elements and principles.
Analyze the use of written communication and visual design, animation techniques, voice communication, sound.
Compute Adobe Animate program at advanced level.

HAFTALIK DERS KONULARI VE ÖNGÖRÜLEN HAZIRLIK ÇALIŞMALARI

Hafta Ön Hazırlık Konular Yöntem
1 Reading related parts of the book Introduction to course and meeting Lecture
2 Reading related parts of the book Basic animation principles, After Effects interface introduction, project creation, composition and layers, Keyframe animation, timeline: Application work Lecture
3 Reading related parts of the book Basic operations on the video, background coloring and animation, ramp, gradient settings: Application work Lecture, Demonstration
4 Reading related parts of the book Effects & presets panel and blending mode: Application work Demonstration
5 Reading related parts of the book Animation with Puppet tool: Application study, Motion track and camera tracking: Application study Demonstration
6 Reading related parts of the book Kinetic typography: Application study Demonstration
7 Reading related parts of the book Generic application work Demonstration
8 - MID-TERM EXAM -
9 - Use of green screen (greenbox) and video editing Demonstration
10 Reading related parts of the book 3D animation production: Application study Demonstration
11 Reading related parts of the book. Visual effects and FX production Demonstration
12 Reading related parts of the book Visual effects design: Application work Demonstration
13 - Visual effects design: Application work Demonstration
14 - Final Project Work Demonstration
15 - Final Project Work Demonstration
16 - FINAL EXAM -
17 - FINAL EXAM -

KAYNAKLAR

Chun, Russell ve Adobe Creative Team. (2017). Adobe Animate CC Classroom in A Book (2017 Release). USA: Adobe Press.
Fergusoan, Myra ve Chris Georgenes (2017). How to Cheat in Adobe Animate CC. USA: CRC Press.
Moock, Colin. (2007) Essential Actionscipt 3.0: Actionscript 3.0 Programming Fundamentals. USA: Adobe Developer Library.
www.flashkit.com

ÖLÇME VE DEĞERLENDİRME

Yarıyıl İçi Yapılan Çalışmaların Ölçme ve Değerlendirmesi Etkinlik Sayısı Katkı Yüzdesi Açıklama
(0) Etkisiz (1) En Düşük (2) Düşük (3) Orta (4) İyi (5) Çok İyi
0 1 2 3 4 5

DERSİN PROGRAM ÖĞRENME ÇIKTILARINA KATKISI

KNOWLEDGE
Theoretical
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to explain him/herself in verbally and orally in Turkish and at least in one foreign language in order to be able to work together with the professional persons and institutions.
3
KNOWLEDGE
Factual
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to define the basic concepts in the field of communication and design
4
SKILLS
Cognitive
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to create designs by processing technical information in the field of Communication and Digital Visual Design.
5
SKILLS
Practical
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to make applications in the field of Digital Design and Multimedia.
5
2
The students will be able to use the softwares required for each stage of the post-production process in a communication facility.
5
OCCUPATIONAL
Autonomy & Responsibility
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to solve communication, design and artistic problems individually and as well as a member of a team in the field of digital media design.
5
OCCUPATIONAL
Learning to Learn
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to interpret communication, social and design concepts used in the discipline of Communication Design.
4
OCCUPATIONAL
Communication & Social
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
He/she follows the artistic agenda of the day. He/she produces written and oral works based on the oral and written communication agenda of the day.
4
2
The students will be able to develop projects within an interdisciplinary perspective, conscious of being a communicator and designer.
5
OCCUPATIONAL
Occupational and/or Vocational
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to formulate various analytical visual communication strategies using the knowledge of communication and design science in the construction and implementation of sustainable design principles.
5
2
The students will be able to create designs using advanced computer softwares and information-communication technologies that are required by the discipline of Communication Design .
5
3
The students will be able to develop campaigns aimed at solving political and social visual communication problems by taking advantage of the historical and theoretical knowledge of the discipline of Communication Design.
4

DERSİN İŞ YÜKÜ VE AKTS KREDİSİ

Öğrenme-Öğretme Etkinlikleri İş Yükü
Öğrenme-Öğretme Etkinlikleri Etkinlik(hafta sayısı) Süresi(saat sayısı) Toplam İş Yükü
Lecture & In-Class Activities 14 2 28
Preliminary & Further Study 14 2 28
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 3 15 45
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 40 40
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 37 37
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 33 0 178
Genel Toplam 178
Toplam İş Yükü / 25.5 7
Dersin AKTS(ECTS) Kredisi 7,0