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MEDIA AND MULTIMEDIA DESING PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
MIY422 MEDIA AND MULTIMEDIA DESING 5 3 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : , TYY: + , EQF-LLL: , QF-EHEA:
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to educate designer-artist candidates who can use the digital media tools and programs correctly and functionally, and can provide design solutions with aesthetic and social awareness in order to meet the requirements in graphic design interactive fields with the help of rapidly changing and developing multimedia technologies.
Contents of the Course Unit: Contents of the course include subjects such as motion graphics, animated graphics (infographic), kiosk designs, generic animations, TV spots, music video clips, web intros, advertising films, experimental videos, computer game designs.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Compare multimedia technologies by describing the concepts of multimedia.
Apply suitably for the needs of the industry by using multimedia technologies.
Create unique content specific to the new media by identifying what kind of applications the different media contents allow.
Evaluate the ratio of multimedia applications for media organizations meeting target audience expectations.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Reading, Practice Description, history of multimedia and introduction to the examples of multimedia Presentation, Lecture, Practice
2 Reading, Practice Analyzing of multimedia examples in the world and in our country Presentation, Lecture, Practice
3 Reading, Practice Text study based on the assigned lesson Presentation, Lecture, Practice
4 Reading, Practice Transferring the chosen text to Storyboard Presentation, Lecture, Practice
5 Reading, Practice Planning studies in the period, flow and story progress subjects of the project Presentation, Lecture, Practice
6 Reading, Practice Transferring the project to digital media and application process Presentation, Lecture, Practice
7 Reading, Practice Visa approval week of application studies Presentation, Lecture, Practice
8 - MID-TERM EXAM -
9 Reading, Practice Computerizing the scenes formed in Storyboards Presentation, Lecture, Practice
10 Reading, Practice Choosing subject for the final project, text and storyboard study Presentation, Lecture, Practice
11 Reading, Practice Using of audio, music, special effect in digital media Presentation, Lecture, Practice
12 Reading, Practice Image-audio togetherness, synchronisation, balancing flow Presentation, Lecture, Practice
13 Reading, Practice Application study Presentation, Lecture, Practice
14 Reading, Practice In-class presentation of final project application studies and collective evaluation Presentation, Lecture, Practice
15 Reading, Practice In-class presentation of final project application studies and collective evaluation Presentation, Lecture, Practice
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Heller, S. ve Womack, D. (2007). Becoming a Digital Designer: A Guide to Careers in Web, Video, Broadcast, Game and Animation Design. Wiley Press. (USA).
Armstrong, H. ,Uslu, M. E. (Trns.) (2012). Grafik Tasarim Kurami, Espas Kuram Sanat Publications.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Define the basic concepts of aeronautical standards and rules. (Bloom 1)
0

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Organize teamwork during the collection, interpretation, announcement and application of data related to the field. (Bloom 6)
0

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Perform theoretical and practical knowledge related to his/her field in business life using analytical methods and modeling techniques. (Bloom 4)
0
2
Choose updated documents, modern techniques and tools required for maintenance applications. (Bloom 2)
0
3
Use maintenance manuals and other sources of information in business life to obtain information about the field
0
4
Determine the actualities of all technical and administrative documents related with the field. (Bloom 1)
0

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Use computer software, information and communication technologies at the level required by the field
0
2
Interpret the sketches, scheme, graphics that describe the subject. (Bloom 2)
0

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Develop solutions for problems faced during application. (Bloom 6)
0

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Determine the learning requirements related with his/her field. (Bloom 3)
0
2
Use the lifelong learning principles in occupational development. (Bloom 3)
1

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Apply the technical drawing knowledge effectively in business life. (Bloom 3)
0
2
By informing the relevant persons and institutions about the related field; state his / her thoughts and suggestions for solutions in the field.
0
3
Debate his/her ideas and solution suggestions with experts by supporting them with quantitative and qualitative data. (Bloom 2)
0
4
Participate in training related to the field at international level. (Bloom 3)
0
5
Organize activities for the professional development of employees under his/her responsibility. (Bloom 6).
0

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Use the knowledge and skills obtained during undergraduate education in work life. (Bloom 3)
0
2
Solve the problems encountered in his/her field. (Bloom 3)
0
3
Apply the necessary culture of behavior in the areas of quality management and processes and environmental protection and occupational safety (Bloom 3)
0
4
Locate the awareness of safety factor to himself and to the team. (Bloom 1
0

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 13 2 26
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 7 4 28
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 5 6 30
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 41 0 128
Total Workload of the Course Unit 128
Workload (h) / 25.5 5
ECTS Credits allocated for the Course Unit 5,0