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MEDIA AND MULTIMEDIA DESING PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
MIY422 MEDIA AND MULTIMEDIA DESING 5 3 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Prof. SEZER CİHAN KESKEN
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to educate designer-artist candidates who can use the digital media tools and programs correctly and functionally, and can provide design solutions with aesthetic and social awareness in order to meet the requirements in graphic design interactive fields with the help of rapidly changing and developing multimedia technologies.
Contents of the Course Unit: Contents of the course include subjects such as motion graphics, animated graphics (infographic), kiosk designs, generic animations, TV spots, music video clips, web intros, advertising films, experimental videos, computer game designs.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Compare multimedia technologies by describing the concepts of multimedia.
Apply suitably for the needs of the industry by using multimedia technologies.
Create unique content specific to the new media by identifying what kind of applications the different media contents allow.
Evaluate the ratio of multimedia applications for media organizations meeting target audience expectations.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Reading, Practice Description, history of multimedia and introduction to the examples of multimedia Presentation, Lecture, Practice
2 Reading, Practice Analyzing of multimedia examples in the world and in our country Presentation, Lecture, Practice
3 Reading, Practice Text study based on the assigned lesson Presentation, Lecture, Practice
4 Reading, Practice Transferring the chosen text to Storyboard Presentation, Lecture, Practice
5 Reading, Practice Planning studies in the period, flow and story progress subjects of the project Presentation, Lecture, Practice
6 Reading, Practice Transferring the project to digital media and application process Presentation, Lecture, Practice
7 Reading, Practice Visa approval week of application studies Presentation, Lecture, Practice
8 - MID-TERM EXAM -
9 Reading, Practice Computerizing the scenes formed in Storyboards Presentation, Lecture, Practice
10 Reading, Practice Choosing subject for the final project, text and storyboard study Presentation, Lecture, Practice
11 Reading, Practice Using of audio, music, special effect in digital media Presentation, Lecture, Practice
12 Reading, Practice Image-audio togetherness, synchronisation, balancing flow Presentation, Lecture, Practice
13 Reading, Practice Application study Presentation, Lecture, Practice
14 Reading, Practice In-class presentation of final project application studies and collective evaluation Presentation, Lecture, Practice
15 Reading, Practice In-class presentation of final project application studies and collective evaluation Presentation, Lecture, Practice
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Heller, S. ve Womack, D. (2007). Becoming a Digital Designer: A Guide to Careers in Web, Video, Broadcast, Game and Animation Design. Wiley Press. (USA).
Armstrong, H. ,Uslu, M. E. (Trns.) (2012). Grafik Tasarim Kurami, Espas Kuram Sanat Publications.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Explain the historical development process of Aviation Management.
2
2
Use computer programs related to Aviation Transportation.
1
3
Define basic concepts related with aviation management.
2

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Relate the information and facts in the field with other social sciences such as law, sociology, philosophy and history.
2
2
Classify the relationship between the basic functions of the business and the interactions between these functions.
2
3
Apply knowledge and skills related to his / her field by considering the legal aspect of occupational health and safety.
1
4
Explain the concepts of entrepreneurship and innovation with the field.
2

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Manage operational activities related to the airline.
1
2
Gain lifelong learning skills and use knowledge of the field in the business life with the awareness of social responsibility.
2

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Prepare written agreements with relevant institutions in accordance with the legislation.
1
2
Perform the theoretical and practical knowledge related to the field with appropriate analytical methods and modeling techniques in business life.
1
3
Manage all phases from planning to implementation of aviation operations as a member of a team.
2
4
Cooperate with stakeholders related to air transport.
1
5
Develop the modern techniques and tools necessary for applications related to the field.
2

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Execute a study in his/her field independently.
1
2
Decide as an individual or a team member to solve the problems encountered in applications related to the field.
2

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Evaluate advanced knowledge and skills in his/her field with a critical approach.
1
2
Apply activities to improve his/her performance and his / her responsibility in line with the learning objectives by determining the learning needs.
2

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Communicate with people and institutions related to the field in writing and verbally.
1
2
Explain his/her thoughts on the issues related to the field and suggestions for solutions to the problems by the related departments by using supporting quantitative and qualitative data.
2
3
Organize projects and activities for the social environment with social responsibility consciousness and to be able to apply those.
1

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Manage airports and terminal operations efficiently using aviation and business information.
2

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 13 2 26
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 7 4 28
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 5 6 30
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 41 0 128
Total Workload of the Course Unit 128
Workload (h) / 25.5 5
ECTS Credits allocated for the Course Unit 5,0