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PRINCIPLES OF ATATURK AND HISTORY OF REVOLUTIONS II COURSE IDENTIFICATION AND APPLICATION INFORMATION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
ATA102E PRINCIPLES OF ATATURK AND HISTORY OF REVOLUTIONS II 2 2 2 2

Level of Contribution

0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Computer concepts, methods and the software would dominate.
0
2
Recognizes the basic functions of hardware.
0
3
Recognize personal and network operating systems.
1
4
Ethics related to the profession, oversees the health and safety measures.
1
5
Have adopted the philosophy of total quality and technical elements that could support institutional processes become.
0

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Hardware makes the process of discovery and establishment.
0
2
Explains data management processes.
1
3
Explains different areas where software languages are used.
1

SKILLS

Cognitive

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Software (PC, network and Internet environment) are involved in planning and design.
0
2
Professional in the field of algorithmic thinking to find solutions to deal with problems that will arise.
0
3
Use math skills in vocational areas.
1

SKILLS

Practical

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Word processor, spreadsheet, presentation, database, and graphics-based design of programs you install and use.
1
2
Are given the chance to apply theoretical issues.
0

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Detects common software and hardware failures, produce solutions to problems.
0
2
Measures related to data security and storage space and become individuals find appropriate solutions.
1
3
Fault finding, problem solving, decision-making and planning processes become competent in the subjects.
1

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
They can learn and put into practice what they learned fast.
0
2
With the basic knowledge learned in the training process of learning and innovation that exists will have the ability to develop them.
0

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Except of course in the section related to their field of study clubs that exist in the industry to meet and communicate with the companies they have a chance.
1

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contrıbution
0 1 2 3 4 5
1
Department students and programming, web design and technical courses will increase their chances to opt for.
1
2
Programming courses enables students to develop new programs and projects that they produce their own applications gain competence.
0
3
Some small or medium-sized companies take the role of management and leadership.
1