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ADVANCED VISUAL EXPRESSION TECHNIQUES PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
IMI357 ADVANCED VISUAL EXPRESSION TECHNIQUES 5 3 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assoc.Prof. METİN KUŞ
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to provide the students with the competence of computer assisted modelling by using V-ray render engine and 3D program.
Contents of the Course Unit: Contents of the course include the subjects such as capability of using V-ray render engine and 3D program, modelling and rendering the furniture and interior spaces in 3D, which have been drawn as plan, section, appearance, using the lighting tools properly at the rendering stage.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Define the V-ray render engine.
Describe the modellings made in 3D by using V-Ray render engine.
Apply the solutions of light and illumination in his/her studies by means of V-Ray render engine.
Discover 3D Modelling studies with V-ray render engine commands.
Support the modellings made by using 3D program with V-Ray render engine.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Introduction to the syllabus. Introduction to the course materials. Preliminary study on the program Introduction to the course. General Information regarding the V-ray render engine, analysis on samples. Lecture
2 Research on program commands Dressing and coloring of modelled indoor and furniture stages with V-ray render engine and 3D equipment In-class Drawing Practice
3 Research on program commands Dressing of elements as in Carton-pierre, Spot and Lamp in the modelled indoor and furniture stages with V-ray render engine and 3D equipment In-class Drawing Practice
4 Research on program commands Illumination and shadowing techniques in the modelled indoor and furniture stages with V-ray render engine and equipment In-class Drawing Practice
5 Research on program commands Illumination and shadowing techniques in the modelled indoor and furniture stages with V-ray render engine and 3D equipment In-class Drawing Practice
6 Research on program commands Adjusting basic render settings over V-Ray Render and getting a speed render. In-class Drawing Practice
7 Research on program commands Practice on sample. Written-visual sources and practices In-class Drawing Practice
8 - MID-TERM EXAM -
9 Research on program commands Practice on sample. Written-visual sources and practices In-class Drawing Practice
10 Revision of program commands Getting indoor renders of indoor and furniture of modelled indoor and furniture stages over V-Ray Render In-class Drawing Practice
11 Revision of program commands Getting indoor renders of indoor and furniture of modelled indoor and furniture stages over V-Ray Render In-class Drawing Practice
12 Revision of program commands Getting indoor renders of indoor and furniture of modelled indoor and furniture stages over V-Ray Render In-class Drawing Practice
13 Revision of program commands Getting indoor renders of indoor and furniture of modelled indoor and furniture stages over V-Ray Render In-class Drawing Practice
14 Revision of program commands Getting indoor renders of indoor and furniture of modelled indoor and furniture stages over V-Ray Render In-class Drawing Practice
15 Revision of program commands General Revision In-class Drawing Practice
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Bozkurt, L. (2006), 3D Studio Max Modelleme, Istanbul: Pusula Publications.
Mano, M. (1993), Computer System Architecture, Englewood Cliffs, New Jersey: Prentice Hall, 3rd Edition.
Henessy, J., L. & Patterson, D., A. (2017), Computer Architecture: A Quantitative Approach, Cambridge: Morgan Kaufmann Publisher, 3rd Edition.
Keeling, M. (2017), Design It!: From Programmer to Software Architect, The Pragmatic Bookshelf.
Lobur, J. & Null, L. (2015), Essentials Of Computer Organization And Architecture, Sudbury: Jones and Bartlett Publishers, 4th Revision Edition.
Farrelly, L. (2015), Mimarlikta Sunum Teknikleri (Feyza Akder,Trns.), Istanbul: Literatur Publications.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to know the basic concepts of Graphic Design and to define how these concepts are reflected in designs.
2
will be able to define the function of Graphic Design in communal and social contexts.

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to organize the relations between the target audience and the visual design.

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply the past and current technical knowledge and methods in the field of Graphic Design with the competence required by the design process.

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply designs with appropriate combinations by considering the interaction of the field of Graphic Design with other disciplines.

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to behave according to the values of social, cultural, scientific and professional ethics in the design process of Graphic Design.
2
will be able to use and reflect quality, cultural values, environmental protection, occupational health and safety issues in the all kind of processes in the field.
3
will be able to implements planned tasks in the desired manner and on time by organizing comprehensive design processes in the field of Graphic Design in individual or group works.

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to use and relate the information that obtained in Graphic Design education for higher academic education processes or different field disciplines.

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to explain the theorical and applicational knowledge related to the field of Graphic Design with using appropriate presentation and communication techniques.
2
will be able to use a foreign language at least at the B1 level of the European language portfolio.
3
will be able to use basic computer softwares, information and communication technologies and graphic design programs as required by the field.

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
wil be able to demonstrate....

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 12 3 36
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 12 3 36
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 3 3
Preparation for the Final Exam 1 3 3
Mid-Term Exam 1 3 3
Preparation for the Mid-Term Exam 1 3 3
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 42 0 126
Total Workload of the Course Unit 126
Workload (h) / 25.5 4,9
ECTS Credits allocated for the Course Unit 5,0