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BASIC PROGRAMMING PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
YEM107 BASIC PROGRAMMING 1 4 3 6

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : , TYY: + , EQF-LLL: , QF-EHEA:
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit
Instructor(s) of the Course Unit Assist.Prof. EREN EFE
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to introduce students basic programming methods and basic programming skills in accordance with applications.
Contents of the Course Unit: Contents of the course include the subjects as in basic concepts of C# language, types of data, variables, operators, methods and applications to provide basic programming concepts as in the object-based programming.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Specify the logic of programming clearly.
Understand the basic working structure of Visual Studio programming editor.
Prepare pre-programming algorithm flow chart.
Apply applications in C# language.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Reading, Literature Review Introduction to Programming and Basic Concepts in Programming Lecture & Question and Answer
2 Reading, Literature Review Basic Concepts in Programming Lecture & Question and Answer
3 Literature Review, Using Visual and Written Sources Algorithms Lecture & Question and Answer & Demonstration
4 Literature Review, Using Visual and Written Sources Algorithms and Algorithms Design Lecture & Question and Answer & Demonstration
5 Preparing Homework Preparing Algorithms Data Flowchart Lecture & Question and Answer & Demonstration
6 Visual and Written Sources Introduction to C# Language Lecture & Question and Answer & Demonstration
7 Practice in Visual Studio program Basic Application Practices in C# Language Demonstration
8 - MID-TERM EXAM -
9 Practice in Visual Studio program Basic Application Practices in C# Language Demonstration
10 Using Visual and Written Sources, Making Practices Array Concept and One-Dimensional Array Lecture & Demonstration
11 Using Visual and Written Sources, Making Practices Multidimensional Array Lecture & Demonstration
12 Using Visual and Written Sources, Making Practices Subprogram Concept and Examples in Subprogram Lecture & Demonstration
13 Using Visual and Written Sources, Making Practices Subprogram Concept and Examples in Subprogram Lecture & Demonstration
14 Using Visual and Written Sources, Making Practices Macro Works in C# Language Lecture & Demonstration
15 Using Visual and Written Sources, Making Practices Making Practices on the Gained Knowledge as a Whole Demonstration
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Vatansever F. (2007). Algoritma Gelistirme ve Programlamaya Giris. Istanbul: Seckin Publications
Temurtas F., Oz C., Ciftci O. (2014). C İle Algoritma Gelistirme. Istanbul: Pusula Publications
Microsoft Visual Studio
McGrath M. (2015). Coding for Beginners in Easy Steps: Basic Programming for All Ages. Warwickshire: In Easy Steps Publishing

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
List the history of communication, mass media, communication theories and leading theorists.
2
List the historical, social and cultural types of communication and explain the related concepts.
3
Define the important points of the history and theories of communication through daily life practices and social life.

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Compare the traditional media and new media economic policies.
2
Interpret digital culture with constantly updated and self-renewing topics.
3
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Define the basic concepts of communication history, communication theories, traditional and new media channels.

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Prepare web pages with CSS codes.
2
Produce creative content in new media environments, create an image and sound and practical studies about programming.
3
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
4
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Review local and foreign studies in the field of New Media. Creates innovative works in his/her field.
2
Criticize the effects of social media activities on socio-political field.

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
2
Determine how much of the content produced by the media is right and wrong.

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Follows the developments that have begun to guide the present and the future such as "Software". Produce various software products for different sectors.
2
Design using new architectures of big data processing systems.
3
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 10 5 50
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 0 0 0
Mid-Term Exam 0 0 0
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 25 0 107
Total Workload of the Course Unit 107
Workload (h) / 25.5 4,2
ECTS Credits allocated for the Course Unit 4,0