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FILM AND MYTHOLOGY PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
STV366 FILM AND MYTHOLOGY 5 3 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assoc.Prof. METİN KUŞ
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: The aim of this course is to frame this network of mutual relations between cinema and mythology, to examine the films inspired by mythology and to show how to benefit from mythology by making a film.
Contents of the Course Unit: Examine the relationship between cinema and mythology. Analyzing the films in order to explain the relationship between mythology and cinema.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

To be able to identify mythological images and themes in films
Interpret the mythological images and themes in films
To be able to determine mythological structure in films
To be able to analyze films according to mythological paradigms
Ability to use mythological images and themes when shooting a movie

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Reading and research about the subject Historical journey of myths Lecture and Discussion
2 Reading and research about the subject Analyzing the modern myths Lecture and Discussion
3 Reading and research about the subject The relationship between cinema and mythology Lecture and Discussion
4 Reading and research about the subject Hero's Journey motif Lecture and Discussion
5 Reading and research about the subject Creating a hero in cinema and Joseph Campbell Lecture and Discussion
6 Reading and research about the subject Creating a hero in cinema and Joseph Campbell Lecture and Discussion
7 Reading and research about the subject Cinema and mythological figures Lecture and Discussion
8 - MID-TERM EXAM -
9 Reading and research about the subject Sample films of mythological figures in cinema Lecture and Discussion
10 Reading and research about the subject Sample films of mythological figures in cinema Lecture and Discussion
11 Reading and research about the subject The new mythological figures created by cinema Lecture and Discussion
12 Reading and research about the subject The new mythological figures created by cinema Lecture and Discussion
13 Reading and research about the subject Case films and the use of mythological figures Lecture and Discussion
14 Reading and research about the subject Case films and the use of mythological figures Lecture and Discussion
15 Reading and research about the subject Case films and the use of mythological figures Lecture and Discussion
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Tecimer, Ö. (2005). Sinema Modern Mitoloji. İstanbul: Planb Publishing.
Ferrell, W, K. (2000). Literature and Film as Modern Mythology. Westport: Greenwood Publishing.
Atayman, V. Çetinkaya, T. (2016). Popüler Sinema'nın Mitolojisi. İstanbul: Ayrıntı Yayınları.
Vogler, C. (2009). Yazarın Yolculuğu. İstanbul: Okuyan Us Yayınları.
Indick, W. (2011). Senaryo Yazarları İçin Psikoloji. İstanbul: Agora Kitaplığı.
Rank, O. (2014). Doğum Travması. İstanbul: Metis Yayınları.
Campbell, J. (2010). Kahramanın Sonsuz Yolculuğu. İstanbul: Kabalcı Yayınevi.
March, J. (2018). Klasik Mitler. İstanbul: İletişim Yayınları.
Campbell, J. Moyers, B. (2007). Mitolojinin Gücü. İstanbul: MediaCat.
Voytilla, S. (2020). Sinema ve Mit. İstanbul: Hil Yayınvevi.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to know the basic concepts of Graphic Design and to define how these concepts are reflected in designs.
2
will be able to define the function of Graphic Design in communal and social contexts.

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to organize the relations between the target audience and the visual design.

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply the past and current technical knowledge and methods in the field of Graphic Design with the competence required by the design process.

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply designs with appropriate combinations by considering the interaction of the field of Graphic Design with other disciplines.

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to behave according to the values of social, cultural, scientific and professional ethics in the design process of Graphic Design.
2
will be able to use and reflect quality, cultural values, environmental protection, occupational health and safety issues in the all kind of processes in the field.
3
will be able to implements planned tasks in the desired manner and on time by organizing comprehensive design processes in the field of Graphic Design in individual or group works.

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to use and relate the information that obtained in Graphic Design education for higher academic education processes or different field disciplines.

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to explain the theorical and applicational knowledge related to the field of Graphic Design with using appropriate presentation and communication techniques.
2
will be able to use a foreign language at least at the B1 level of the European language portfolio.
3
will be able to use basic computer softwares, information and communication technologies and graphic design programs as required by the field.

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
wil be able to demonstrate....

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 14 2 28
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 10 2 20
Assignment (Homework) 5 2 10
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 3 3 9
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 7 2 14
Report Writing 0 0 0
Final Exam 1 2 2
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 2 2
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 55 0 127
Total Workload of the Course Unit 127
Workload (h) / 25.5 5
ECTS Credits allocated for the Course Unit 5,0