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POPULAR CULTURE AND MEDIA PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
STV468 POPULAR CULTURE AND MEDIA 5 3 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assist.Prof. ERDEM ÇAĞLA
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: To examine the relationship between media and popular culture. The aim is to determine how popular culture and media affect people's social lives.
Contents of the Course Unit: The social effects of the use of new media are examined. In addition to the change that digital media creates in the daily life of individuals, the redefinition of popular culture in the social, cultural and international arena is explored.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Explain the relationship between media and popular culture.
Evaluate social events and phenomena objectively.
Explain the relationship between the branches of science.
Examine social changes more rationally.
Explain the effects of technological developments on culture and popular culture.
Understands the complex causality relationship in society and culture.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Reading and Research Course introduction Lecture and Discussion
2 Reading and Research The concept of culture – The bond of people, society and culture Lecture and Discussion
3 Reading and Research Types of culture – Concepts of folk culture, elite culture, popular culture and mass culture Lecture and Discussion
4 Reading and Research The birth of popular culture - The relationship between popular culture and modernization - The birth of popular culture in Turkey Lecture and Discussion
5 Reading and Research The role of the media in the formation of popular culture – Main characteristics of media-mediated popular culture Lecture and Discussion
6 Reading and Research Theoretical approaches to popular culture Lecture and Discussion
7 Reading and Research Television and social media in terms of their contribution to the formation of popular culture Lecture and Discussion
8 - MID-TERM EXAM -
9 Reading and Research The role of opinion leaders in the adoption of popular culture Lecture and Discussion
10 Reading and Research Introduction to critical theory and the culture industry Lecture and Discussion
11 Reading and Research The culture industry and the Frankfurt school Lecture and Discussion
12 Reading and Research Analyzing the basic ideology of the culture industry through the media Lecture and Discussion
13 Reading and Research Media performances in Turkey in the context of culture industry and popular culture Lecture and Discussion
14 Reading and Research Relationship between popular culture and politics Lecture and Discussion
15 Reading and Research General evaluation Lecture and Discussion
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Alemdar, K. ve İrfan Erdoğan. (2005). Popüler Kültür ve İletişim. İstanbul: Erk Publications.
Aydoğan, F. (2003). Medya ve Popüler Kültür. İstanbul: Mediacat Publishing.
Erdoğan, İ. (1999). Popüler kültür: Kültür alanında egemenlik ve mücadele. Popüler kültür ve iktidar, 18-52.
Erdoğan, İ. (2004). Popüler kültürün ne olduğu üzerine. Bilim ve aklın aydınlığında eğitim dergisi, 5(57), 1-18.
Güllüoğlu, Ö. (2012). Bi̇r Ki̇tle İleti̇şi̇m Araci Olarak Televi̇zyonun Popüler Kültür Ürünleri̇ni̇ Beni̇msetme Ve Yayma İşlevi̇ Üzeri̇ne Bi̇r Değerlendi̇rme. Global Media Journal: Turkish Edition, 2(4).
Mutlu, E. (2001). Popüler kültürü eleştirmek. Doğu Batı, 15, 11-42.
Oskay, Ü. (1980). Popüler kültür açısından" ideoloji" kavramına ilişkin yeni yaklaşımlar. Ankara Üniversitesi SBF Dergisi, 35(01).
Oskay, Ü. (1994). Popüler Kültür Açısından Çağdaş Fantazya: Bilim-Kurgu ve Korku Sineması. Der Yayınları, İstanbul.
Oskay, Ü. (2000). Kitle iletişiminin kültürel işlevleri. İstanbul: Der Yayınları, 1-93.
Özbek, M. (1991). Popüler kültür ve Orhan Gencebay arabeski (Vol. 12). İletişim yayınları.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to know the basic concepts of Graphic Design and to define how these concepts are reflected in designs.
2
will be able to define the function of Graphic Design in communal and social contexts.

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to organize the relations between the target audience and the visual design.

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply the past and current technical knowledge and methods in the field of Graphic Design with the competence required by the design process.

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply designs with appropriate combinations by considering the interaction of the field of Graphic Design with other disciplines.

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to behave according to the values of social, cultural, scientific and professional ethics in the design process of Graphic Design.
2
will be able to use and reflect quality, cultural values, environmental protection, occupational health and safety issues in the all kind of processes in the field.
3
will be able to implements planned tasks in the desired manner and on time by organizing comprehensive design processes in the field of Graphic Design in individual or group works.

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to use and relate the information that obtained in Graphic Design education for higher academic education processes or different field disciplines.

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to explain the theorical and applicational knowledge related to the field of Graphic Design with using appropriate presentation and communication techniques.
2
will be able to use a foreign language at least at the B1 level of the European language portfolio.
3
will be able to use basic computer softwares, information and communication technologies and graphic design programs as required by the field.

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
wil be able to demonstrate....

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 14 2 28
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 14 2 28
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 5 3 15
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 2 3 6
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 2 2
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 2 2
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 51 0 123
Total Workload of the Course Unit 123
Workload (h) / 25.5 4,8
ECTS Credits allocated for the Course Unit 5,0