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MULTIMEDIA III PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
ILT353 MULTIMEDIA III 5 4 2 7

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assist.Prof. ASLI KASAR
Instructor(s) of the Course Unit Lecturer KEREM YÜKSELOĞLU
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to provide the student who has reached a certain level of aesthetic sensitivity to create projects presenting design solutions with advance level multimedia use with know-how.
Contents of the Course Unit: Contents of the course include the learning and applications of Adobe Animate for the production of advanced multimedia works with the basic principles of multimedia and visual design.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Develop skills on advanced concepts of multimedia
Memorize, interpret and produce ideas about the messages to be given.
3Calculate giving the message to the target audience through multimedia works according to advance multimedia principles correctly
State a principle of Multimedia Design in multiple media that are written and visual.
Give an example of various design elements and principles.
Analyze the use of written communication and visual design, animation techniques, voice communication, sound.
Compute Adobe Animate program at advanced level.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Reading related parts of the book Introduction to course and meeting Lecture
2 Reading related parts of the book Differences in Cellular and Vectoral Graphs, Introduction to Flash Interface Lecture
3 Reading related parts of the book Tool Box in Flash and its Usage, Drawing Modes, Gradients, Color Palettes, Symbol Types Lecture, Demonstration
4 Reading related parts of the book Application 1: Simple Drawing Demonstration
5 Reading related parts of the book Stages, Texts, Animations and Application II: Ball Animation Demonstration
6 Reading related parts of the book Guide Stage and Application III: Bugging Demonstration
7 Reading related parts of the book Working with Bones, 3-D Objects and Application IV and V: Human Animation and 3-D Form Animation Demonstration
8 - MID-TERM EXAM -
9 - Application VI, VII ve VIII: Shape Tween, Motion Tween and Motion Guide Demonstration
10 Reading related parts of the book Application IX: Mask Effect and Application X: Play, Pause and Stop Animation Demonstration
11 Reading related parts of the book. Actionscript 3.0 Course 1: Language Basics and Control of Visual Features and Application XI: Art Gallery Demonstration
12 Reading related parts of the book Actionscript 3.0 Course 2: Interaction and User Entry and Application XII: Character Play Demonstration
13 - Playback Demonstration
14 - Actionscript 3.0 Course 3: Control and Presentation of Graphic and Application XIII: Displaying a Game Demonstration
15 - Final Project Work Demonstration
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Chun, Russell ve Adobe Creative Team. (2017). Adobe Animate CC Classroom in A Book (2017 Release). USA: Adobe Press.
Fergusoan, Myra ve Chris Georgenes (2017). How to Cheat in Adobe Animate CC. USA: CRC Press.
Moock, Colin. (2007) Essential Actionscipt 3.0: Actionscript 3.0 Programming Fundamentals. USA: Adobe Developer Library.
www.flashkit.com

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to explain him/herself in verbally and orally in Turkish and at least in one foreign language in order to be able to work together with the professional persons and institutions.
3

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to define the basic concepts in the field of communication and design
4

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to create designs by processing technical information in the field of Communication and Digital Visual Design.
5

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to make applications in the field of Digital Design and Multimedia.
5
2
The students will be able to use the softwares required for each stage of the post-production process in a communication facility.
5

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to solve communication, design and artistic problems individually and as well as a member of a team in the field of digital media design.
5

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to interpret communication, social and design concepts used in the discipline of Communication Design.
4

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
He/she follows the artistic agenda of the day. He/she produces written and oral works based on the oral and written communication agenda of the day.
4
2
The students will be able to develop projects within an interdisciplinary perspective, conscious of being a communicator and designer.
5

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The students will be able to formulate various analytical visual communication strategies using the knowledge of communication and design science in the construction and implementation of sustainable design principles.
5
2
The students will be able to create designs using advanced computer softwares and information-communication technologies that are required by the discipline of Communication Design .
5
3
The students will be able to develop campaigns aimed at solving political and social visual communication problems by taking advantage of the historical and theoretical knowledge of the discipline of Communication Design.
4

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 2 28
Preliminary & Further Study 14 2 28
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 3 15 45
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 40 40
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 37 37
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 33 0 178
Total Workload of the Course Unit 178
Workload (h) / 25.5 7
ECTS Credits allocated for the Course Unit 7,0