Code | Name of the Course Unit | Semester | In-Class Hours (T+P) | Credit | ECTS Credit |
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ILT352 | USER EXPERİENCE DESIGN | 6 | 4 | 2 | 7 |
GENERAL INFORMATION |
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Language of Instruction : | Turkish |
Level of the Course Unit : | BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle |
Type of the Course : | Compulsory |
Mode of Delivery of the Course Unit | - |
Coordinator of the Course Unit | Assist.Prof. ASLI KASAR |
Instructor(s) of the Course Unit | |
Course Prerequisite | No |
OBJECTIVES AND CONTENTS |
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Objectives of the Course Unit: | This course aims to teach students what the notion of user experience means, including usability, to write user scenario, to design screens in mobile and web environments, to create wireframe and prototypes and to concentrate on communicating the visual design to potential users and a design team, to gain ability to design and implement projects related to user experience in business life |
Contents of the Course Unit: | Contents of the course include the basics of the user experience, from creation to prototyping, without turning the role of the designer into an idea when designing an experience for the user. |
KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to) |
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Describe basic principles and elements of user experience design |
Memorize basic methodologies used for user experience design. |
Use the basic knowledge learned for user experience design in the applications to be made in business life. |
Practice effectively in user experience process in professional environment. |
Evaluate the preparation process of a user experience design and report. |
Compute programs preparing Axure and equivalent wireframe sampling at advanced level. |
Research and prepare user experience personally. |
WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY |
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Week | Preparatory | Topics(Subjects) | Method |
1 | Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. Read chapter 1-2 | Introduction to course | - |
2 | Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. Read chapter 3-4 | Human-Computer Interaction - Introduction | - |
3 | Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. Read chapter 5-6 | What is usability? | - |
4 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 6-7 | User Interface Design? Application I | - |
5 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 8-9 | Domain, Function and User Role Analyses – Application II | - |
6 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 10 -11 | User Scenarios | - |
7 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 12-13 | Organization of Information | - |
8 | - | MID-TERM EXAM | - |
9 | - | Navigation – Application III | - |
10 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 13 | Desktop Graphic Interfaces – Application IV | - |
11 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 15(Voices That Matter). USA: New Riders. Read chapter 14 | Screen Design and Usability – Application V | - |
12 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 15 | Mobil Screen Design and Usability – Application VI | - |
13 | Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 16 | Mobil Screen Design and Usability – Application VII | - |
14 | - | Usability Test | - |
15 | - | General Evaluation | - |
16 | - | FINAL EXAM | - |
17 | - | FINAL EXAM | - |
SOURCE MATERIALS & RECOMMENDED READING |
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Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. |
Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. |
ASSESSMENT |
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Assessment & Grading of In-Term Activities | Number of Activities | Degree of Contribution (%) | Description |
Level of Contribution | |||||
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0 | 1 | 2 | 3 | 4 | 5 |
KNOWLEDGE |
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Theoretical |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to explain him/herself in verbally and orally in Turkish and at least in one foreign language in order to be able to work together with the professional persons and institutions.
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1 |
KNOWLEDGE |
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Factual |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to define the basic concepts in the field of communication and design
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5 |
SKILLS |
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Cognitive |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to create designs by processing technical information in the field of Communication and Digital Visual Design.
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5 |
SKILLS |
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Practical |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to make applications in the field of Digital Design and Multimedia.
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5 | |||||
2 |
The students will be able to use the softwares required for each stage of the post-production process in a communication facility.
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3 |
OCCUPATIONAL |
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Autonomy & Responsibility |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to solve communication, design and artistic problems individually and as well as a member of a team in the field of digital media design.
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3 |
OCCUPATIONAL |
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Learning to Learn |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to interpret communication, social and design concepts used in the discipline of Communication Design.
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4 |
OCCUPATIONAL |
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Communication & Social |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
He/she follows the artistic agenda of the day.
He/she produces written and oral works based on the oral and written communication agenda of the day.
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1 | |||||
2 |
The students will be able to develop projects within an interdisciplinary perspective, conscious of being a communicator and designer.
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4 |
OCCUPATIONAL |
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Occupational and/or Vocational |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The students will be able to formulate various analytical visual communication strategies using the knowledge of communication and design science in the construction and implementation of sustainable design principles.
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5 | |||||
2 |
The students will be able to create designs using advanced computer softwares and information-communication technologies that are required by the discipline of Communication Design .
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5 | |||||
3 |
The students will be able to develop campaigns aimed at solving political and social visual communication problems by taking advantage of the historical and theoretical knowledge of the discipline of Communication Design.
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4 |
WORKLOAD & ECTS CREDITS OF THE COURSE UNIT |
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Workload for Learning & Teaching Activities |
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Type of the Learning Activites | Learning Activities (# of week) | Duration (hours, h) | Workload (h) |
Lecture & In-Class Activities | 14 | 2 | 28 |
Preliminary & Further Study | 0 | 0 | 0 |
Land Surveying | 0 | 0 | 0 |
Group Work | 0 | 0 | 0 |
Laboratory | 0 | 0 | 0 |
Reading | 0 | 0 | 0 |
Assignment (Homework) | 10 | 6 | 60 |
Project Work | 0 | 0 | 0 |
Seminar | 0 | 0 | 0 |
Internship | 0 | 0 | 0 |
Technical Visit | 0 | 0 | 0 |
Web Based Learning | 0 | 0 | 0 |
Implementation/Application/Practice | 14 | 2 | 28 |
Practice at a workplace | 0 | 0 | 0 |
Occupational Activity | 0 | 0 | 0 |
Social Activity | 0 | 0 | 0 |
Thesis Work | 0 | 0 | 0 |
Field Study | 0 | 0 | 0 |
Report Writing | 0 | 0 | 0 |
Final Exam | 1 | 32 | 32 |
Preparation for the Final Exam | 0 | 0 | 0 |
Mid-Term Exam | 1 | 30 | 30 |
Preparation for the Mid-Term Exam | 0 | 0 | 0 |
Short Exam | 0 | 0 | 0 |
Preparation for the Short Exam | 0 | 0 | 0 |
TOTAL | 40 | 0 | 178 |
Total Workload of the Course Unit | 178 | ||
Workload (h) / 25.5 | 7 | ||
ECTS Credits allocated for the Course Unit | 7,0 |