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ANİMASYON TARİHİ PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP157 ANİMASYON TARİHİ 1 3 3 5

GENERAL INFORMATION

Language of Instruction : Türkçe
Level of the Course Unit : ÖNLİSANS, TYY: + 5.Düzey, EQF-LLL: 5.Düzey, QF-EHEA: Kısa Düzey
Type of the Course : Zorunlu
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Öğr.Gör. MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Öğr.Gör. FURKAN GÖZELCE
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: Meslek olarak Animator olmak isteyen bir kişinin animasyon tarihi ve hakkında bilmesi gereken önemli konuların kişiye aktarılmasıç
Contents of the Course Unit: Anlatım ve sunum.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Animasyon tarihini ve sinema tarihinin paralel gelişim sürecin öğrenir.
İlk animasyon denemelerini, yapılış tekniklerini ve içeriklerini öğrenir.
Prens Ahmedin Maceraları, Fantasmagorie (Cohl)
Walt Disney’in Doğuşu ve Animasyon Tarihi Açısından Önemi
Animasyonda Türlerin Belirginleşmesi ve Farklı Animasyon Örnekleri

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Kaynak tarama Animasyon nedir?Animasyonun Dayandığı Fiziksel Prensipler ve sinemayla yakınlığı Anlatım
2 Kaynak tarama Animasyonun Ortaya Çıktığı Dönemler Anlatım
3 Kaynak tarama İlk optik oyuncaklar Anlatım
4 Kaynak tarama İlk animasyon denemeleri ve örnekler Anlatım
5 Kaynak tarama Windsor McCay ve Edward Muybridge kimdir? Anlatım
6 Kaynak tarama Sinemanın bulunması Anlatım
7 Kaynak tarama Lumiére, Melies ve Porter kimdir? Anlatım
8 - ARA SINAV -
9 Kaynak tarama Emil Cohl ve Chaplin Dönemi ve Önemli Filmleri Anlatım
10 Kaynak tarama İlk uzun metrajlı çocuk filmi Prens Ahmedin Maceraları Anlatım
11 Kaynak tarama 1930-40lar ve sonrasında üretilen çizgi filmlerden örnekler Anlatım
12 Kaynak tarama Walt Disney Anlatım
13 Kaynak tarama Animasyonda Türlerin Belirginleşmesi ve Farklı Animasyon Örnekleri Anlatım
14 Kaynak tarama Deneysel Animasyon ve Norman McLaren Anlatım
15 Kaynak tarama Manga ve Animeler Anlatım
16 - FİNAL -
17 - FİNAL -

SOURCE MATERIALS & RECOMMENDED READING

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
2
Creates the visual language of animation and design.
3
On the basis of the basic principles of animation and design in general determines the content.
4
Target audience - the common definition visual communication brings to the relationship.

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
2
Recognize and authority in the field of desing and animation will follow.
3
Computer supported design and animation programs recognize.
4
Design, implementation and recognizes the broadcast stage.
5
Understanding the structure of Fine Arts and aestethic values, using these in art.

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
2
Actual desing and animation techniques and applications use traces.
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
4
Creates the visual language of design.

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
2
Photography, web design, animation production in the field is made​​.
3
Design pre-roll and post-roll stages of diagnosis.

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
2
Able to work independently and take responsibility to use their ability to act decisively and applications.

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
2
Societal values ​​determine the relationship of design and artistic direction.
3
Life-long learning is conscious of the need.

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Ders 0 0 0
Derse Ön Hazırlık ve Ders Sonrası Pekiştirme 0 0 0
Arazi Çalışması 0 0 0
Grup Çalışması / Ödevi 0 0 0
Laboratuvar 0 0 0
Okuma 0 0 0
Ödev 0 0 0
Proje Hazırlama 0 0 0
Seminer 0 0 0
Staj 0 0 0
Teknik Gezi 0 0 0
Web Tab. Öğrenme 0 0 0
Uygulama 0 0 0
Yerinde Uygulama 0 0 0
Mesleki Faaliyet 0 0 0
Sosyal Faaliyet 0 0 0
Tez Hazırlama 0 0 0
Alan Çalışması 0 0 0
Rapor Yazma 0 0 0
Final Sınavı 0 0 0
Final Sınavı Hazırlığı 0 0 0
Ara Sınav 0 0 0
Ara Sınav Hazırlığı 0 0 0
Kısa Sınav 0 0 0
Kısa Sınav Hazırlığı 0 0 0
TOPLAM 0 0 0
Total Workload of the Course Unit 0
Workload (h) / 25.5 0
ECTS Credits allocated for the Course Unit 0,0