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COMPUTER AIDED ANIMATION I PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP211 COMPUTER AIDED ANIMATION I 3 4 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Lecturer MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Lecturer BİLGE ARTUÇ
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: It aims to teach basic animation principles with Autodesk Maya program.
Contents of the Course Unit: Teaching the animation tools of Autodesk Maya program, explaining the 12 principles of animation, posing for a character dressed with a skeletal system in 3D environment and teaching the control system, creating keyframes and intermediate frames, simple walking, running, jumping, weight lifting, general graph editor usage, animation Its 3 basic principles include the output of the animation made.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Knows 12 principles of animation. Actively uses the animation tools of a 3D program. Knows how to do a movement fluently with a character in a 3D environment. Learns the logic of repeating (cycle) animations.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Source scanning. Explaining the history of animation and general terms. Lecture
2 Source scanning. Introduction to the animation tools of the 3D animation program used. Lecture
3 Examination of 12 principles of animation. Introduction to animation production with ball bouncing animation and examination of 12 principles. Lecture
4 Ball bounce animation Introduction to graph editor from animation tools Lecture
5 Homework given the previous week. Enhancement of the Graph editor Lecture
6 Reference collection. Studying poses used for keyframes Lecture
7 Pose experiments to be used in keyframes Studying successive poses Lecture
8 - MID-TERM EXAM -
9 Pre-study for midterm homework Determination of the work to be requested for the visa project (eg, track animation with the ball). Lecture
10 Examination of human walking Production of sequential walking animation (Walk Cycle Animation). Lecture
11 Examination of human running. Production of consecutive running animation (Run Cycle Animation). Lecture
12 Examination of 12 principles. Stretching and compression experiments in jump animation. Lecture
13 Examination of 12 principles and 3 basic principles. 3 Explaining the basic principles. Lecture
14 Resource scanning. Reinforcing the 3 basic principles of pre-action, action and result logic. Lecture
15 Pre-work for the final assignment. Pre-work for the final assignment. Determining the work to be requested for the final project (eg carrying boxes, lifting weights, etc.) Lecture
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
4
2
Creates the visual language of animation and design.
3
3
On the basis of the basic principles of animation and design in general determines the content.
3
4
Target audience - the common definition visual communication brings to the relationship.
2

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
5
2
Recognize and authority in the field of desing and animation will follow.
4
3
Computer supported design and animation programs recognize.
5
4
Design, implementation and recognizes the broadcast stage.
3
5
Understanding the structure of Fine Arts and aestethic values, using these in art.
3

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
4
2
Actual desing and animation techniques and applications use traces.
5
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
5
4
Creates the visual language of design.
3

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
3
2
Photography, web design, animation production in the field is made​​.
3
3
Design pre-roll and post-roll stages of diagnosis.
2

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
4
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
3

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
4
2
Societal values ​​determine the relationship of design and artistic direction.
3
3
Life-long learning is conscious of the need.
4

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
3

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
4

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 12 2 24
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 12 4 48
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 40 0 130
Total Workload of the Course Unit 130
Workload (h) / 25.5 5,1
ECTS Credits allocated for the Course Unit 5,0