PROGRAMME LEARNING OUTCOMES |
---|
KNOWLEDGE |
Described in terms of theoretical and factual knowledge. |
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
|
2
Creates the visual language of animation and design.
|
3
On the basis of the basic principles of animation and design in general determines the content.
|
4
Target audience - the common definition visual communication brings to the relationship.
|
5
The basic communication, design and animation principles related to the fields of diagnosis.
|
6
Recognize and authority in the field of desing and animation will follow.
|
7
Computer supported design and animation programs recognize.
|
8
Design, implementation and recognizes the broadcast stage.
|
9
Understanding the structure of Fine Arts and aestethic values, using these in art.
|
SKILLS |
---|
Described in terms of cognitive and practical skills. |
1
Supports individuality of creativity in design and animation work.
|
2
Actual desing and animation techniques and applications use traces.
|
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
|
4
Creates the visual language of design.
|
5
All types of design and animation project design.
|
6
Photography, web design, animation production in the field is made.
|
7
Design pre-roll and post-roll stages of diagnosis.
|
OCCUPATIONAL |
---|
Autonomy & Responsibility |
1
Establishing and using the powerful and creative qualities as a person.
|
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
|
Learning to Learn |
---|
1
Critical importance of providing solutions in design and animation requires mature.
|
2
Societal values determine the relationship of design and artistic direction.
|
3
Life-long learning is conscious of the need.
|
Communication & Social |
---|
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
|
Occupational and/or Vocational |
---|
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
|
PROGRAMME LEARNING OUTCOMES |
---|
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
|
2
Creates the visual language of animation and design.
|
3
On the basis of the basic principles of animation and design in general determines the content.
|
4
Target audience - the common definition visual communication brings to the relationship.
|
5
The basic communication, design and animation principles related to the fields of diagnosis.
|
6
Recognize and authority in the field of desing and animation will follow.
|
7
Computer supported design and animation programs recognize.
|
8
Design, implementation and recognizes the broadcast stage.
|
9
Understanding the structure of Fine Arts and aestethic values, using these in art.
|
10
Supports individuality of creativity in design and animation work.
|
11
Actual desing and animation techniques and applications use traces.
|
12
Developing and innovating in digital media uses design and (2D-3D) animation programs.
|
13
Creates the visual language of design.
|
14
All types of design and animation project design.
|
15
Photography, web design, animation production in the field is made.
|
16
Design pre-roll and post-roll stages of diagnosis.
|
17
Establishing and using the powerful and creative qualities as a person.
|
18
Able to work independently and take responsibility to use their ability to act decisively and applications.
|
19
Critical importance of providing solutions in design and animation requires mature.
|
20
Societal values determine the relationship of design and artistic direction.
|
21
Life-long learning is conscious of the need.
|
22
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
|
23
Design, animation and seeking solutions in this area examines the problem-solving methods.
|
KNOWLEDGE |
||
---|---|---|
Theoretical, Factual |
||
Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level.
|
Has basic knowledge about culture, aesthetics, methods, techniques and materials specific to the field based on the competencies gained at the secondary education level.
Has basic knowledge about culture, aesthetics, methods, techniques and materials specific to the field based on the competencies gained at the secondary education level.
|
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
Creates the visual language of animation and design.
On the basis of the basic principles of animation and design in general determines the content.
Target audience - the common definition visual communication brings to the relationship.
The basic communication, design and animation principles related to the fields of diagnosis.
Recognize and authority in the field of desing and animation will follow.
Computer supported design and animation programs recognize.
Design, implementation and recognizes the broadcast stage.
Understanding the structure of Fine Arts and aestethic values, using these in art.
|
SKILLS |
||
---|---|---|
Cognitive, Practical |
||
Gain the skills to use basic level theoretical and practical knowledge acquired within the field in the same field of a higher education level or in a field of same level.
Interpret and evaluate data, define problems, do analysis, produce solutions based on proof with using basic level knowledge and practices gained within the field.
|
Uses basic art and basic design, theoretical and practical knowledge acquired in the field.
Using the basic knowledge and skills acquired in the field, interprets data, identifies and analyzes problems, and proposes solutions for practice.
|
Supports individuality of creativity in design and animation work.
Actual desing and animation techniques and applications use traces.
Developing and innovating in digital media uses design and (2D-3D) animation programs.
Creates the visual language of design.
All types of design and animation project design.
Photography, web design, animation production in the field is made.
Design pre-roll and post-roll stages of diagnosis.
|
PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS |
||
---|---|---|
Autonomy & Responsibility |
||
Conduct studies at basic level within the field independently.
Take responsibility as a team member in order to solve unexpected complex problems faced in the implementations within the field.
Conduct activities towards the development of subordinates within a project.
|
Works alone, independently and/or harmoniously in a group.
To be able to take responsibility as a team member to solve problems encountered in applications related to the field of art and design.
Takes part in project processes.
|
Establishing and using the powerful and creative qualities as a person.
Able to work independently and take responsibility to use their ability to act decisively and applications.
|
Learning to Learn |
||
---|---|---|
Evaluate the acquired knowledge and skills at basic level within the field with a critical approach, determine and respond to learning needs.
Direct the education received to a higher education level in the same field or to an occupation in the same level.
Gain awareness of lifelong learning.
|
Evaluates their own work in the field of art and design, identifies learning needs.
Gain awareness of lifelong learning.
Directs their education to a further education level in the same field or to a profession at the same level.
|
Critical importance of providing solutions in design and animation requires mature.
Societal values determine the relationship of design and artistic direction.
Life-long learning is conscious of the need.
|
Communication & Social |
||
---|---|---|
Transfer the ideas based on the basic knowledge and skills acquired within the field through written and oral communication.
Share the ideas and solution proposals to problems about issues within the field with professionals and non-professionals.
Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio A2 General Level.
Use informatics and communication technologies with at least a minimum level of European Computer Driving License Basic Level software knowledge.
|
Identifies the target audience and builds relationships.
To be able to accurately convey the issues related to his/her field to experts or non-experts.
To be able to follow the information in the field and communicate with colleagues by using a foreign language at least at the European Language Portfolio A2 General Level.
Uses information and communication technologies together with computer software at least at the basic level of European Computer Driving License required by the field.
|
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
|
Occupational and/or Vocational |
||
---|---|---|
Possess social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field.
Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security.
|
Carries out successful practice in the field.
Have artistic, cultural and ethical values.
Has sufficient awareness of environmental awareness and occupational health and safety issues.
|
Design, animation and seeking solutions in this area examines the problem-solving methods.
|