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Profile of the Programme(Qualification)

PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Described in terms of theoretical and factual knowledge.

1
List the history of communication, mass media, communication theories and leading theorists.
2
List the historical, social and cultural types of communication and explain the related concepts.
3
Define the important points of the history and theories of communication through daily life practices and social life.
4
Compare the traditional media and new media economic policies.
5
Interpret digital culture with constantly updated and self-renewing topics.
6
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.

SKILLS

Described in terms of cognitive and practical skills.

1
Define the basic concepts of communication history, communication theories, traditional and new media channels.
2
Prepare web pages with CSS codes.
3
Produce creative content in new media environments, create an image and sound and practical studies about programming.
4
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
5
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.

OCCUPATIONAL

Autonomy & Responsibility

1
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.

Learning to Learn

1
Review local and foreign studies in the field of New Media. Creates innovative works in his/her field.
2
Criticize the effects of social media activities on socio-political field.

Communication & Social

1
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
2
Determine how much of the content produced by the media is right and wrong.

Occupational and/or Vocational

1
Follows the developments that have begun to guide the present and the future such as "Software". Produce various software products for different sectors.
2
Design using new architectures of big data processing systems.
3
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.

PROGRAMME LEARNING OUTCOMES

1
List the history of communication, mass media, communication theories and leading theorists.
2
List the historical, social and cultural types of communication and explain the related concepts.
3
Define the important points of the history and theories of communication through daily life practices and social life.
4
Compare the traditional media and new media economic policies.
5
Interpret digital culture with constantly updated and self-renewing topics.
6
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.
7
Define the basic concepts of communication history, communication theories, traditional and new media channels.
8
Prepare web pages with CSS codes.
9
Produce creative content in new media environments, create an image and sound and practical studies about programming.
10
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
11
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.
12
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.
13
Review local and foreign studies in the field of New Media. Creates innovative works in his/her field.
14
Criticize the effects of social media activities on socio-political field.
15
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
16
Determine how much of the content produced by the media is right and wrong.
17
Follows the developments that have begun to guide the present and the future such as "Software". Produce various software products for different sectors.
18
Design using new architectures of big data processing systems.
19
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.

KNOWLEDGE

Theoretical, Factual

Possess advanced level theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resources.
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List the history of communication, mass media, communication theories and leading theorists.
List the historical, social and cultural types of communication and explain the related concepts.
Define the important points of the history and theories of communication through daily life practices and social life.
Compare the traditional media and new media economic policies.
Interpret digital culture with constantly updated and self-renewing topics.
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.

SKILLS

Cognitive, Practical

Use of advanced theoretical and practical knowledge within the field.
Interpret and evaluate data, define and analyze problems, develop solutions based on research and proofs by using acquired advanced knowledge and skills within the field.
Define the basic concepts of communication history, communication theories, traditional and new media channels.
Prepare web pages with CSS codes.
Produce creative content in new media environments, create an image and sound and practical studies about programming.
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.

PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS

Autonomy & Responsibility

Conduct studies at an advanced level in the field independently.
Take responsibility both as a team member and individually in order to solve unexpected complex problems faced within the implementations in the field.
Planning and managing activities towards the development of subordinates in the framework of a project.
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.

Learning to Learn

Evaluate the knowledge and skills acquired at an advanced level in the field with a critical approach.
Determine learning needs and direct the learning.
Develop positive attitude towards lifelong learning.
Review local and foreign studies in the field of New Media. Creates innovative works in his/her field.
Criticize the effects of social media activities on socio-political field.

Communication & Social

Inform people and institutions, transfer ideas and solution proposals to problems in written and orally on issues in the field.
Share the ideas and solution proposals to problems on issues in the field with professionals and non-professionals by the support of qualitative and quantitative data.
Organize and implement project and activities for social environment with a sense of social responsibility.
Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio B1 General Level.
Use informatics and communication technologies with at least a minimum level of European Computer Driving License Advanced Level software knowledge.
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
Determine how much of the content produced by the media is right and wrong.

Occupational and/or Vocational

Act in accordance with social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field.
Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security.
Follows the developments that have begun to guide the present and the future such as "Software". Produce various software products for different sectors.
Design using new architectures of big data processing systems.
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.