1 |
Source scanning |
Introduction to 3D character modeling and Box Modeling technique. |
Lecture |
2 |
preliminary research for human anatomy |
Creating the rough form of the human torso, face (in pieces) and leg with the Box modeling technique. |
Lecture |
3 |
Reference collection |
Introduction to the Sculpt tools of the Blender software and sample trials. |
Lecture |
4 |
Examination of visuals related to the technique of the box model |
Detailing the previously created human torso with box modeling technique with scuplt tools. |
Lecture |
5 |
Reference collection |
Detailing the previously created human nose and eye with scuplt tools with box modeling technique. |
Lecture |
6 |
Source scanning |
Detailing of human arms and legs previously created with box modeling technique with scuplt tools. |
Lecture |
7 |
Reference collection |
Examination of the structure of the human ear, creation of an ear model with rough outlines and ear modeling with sculpt tools. |
Lecture |
8 |
- |
MID-TERM EXAM |
- |
9 |
Collecting references for the visa project |
Determination of the work required for the midterm project (modeling of human anatomy at the introductory level with sculpt tools). |
Lecture |
10 |
Source scanning |
Determining the character to be modeled for the final project. |
Lecture |
11 |
Conducting preliminary research for the determined character |
Creating the outline of a simple character with box modeling technique. |
Lecture |
12 |
consolidation of sculpt tools |
Detailing the character made with box modeling with sculpt tools. |
Lecture |
13 |
preliminary research for organic topology |
Introduction to organic topology knitting techniques and topology knitting tools. |
Lecture |
14 |
Collection of organic topology references for the topology mesh |
Starting topology knitting of the character made in high polygon. |
Lecture |
15 |
Collection of organic topology references for the topology mesh |
Finalizing the character model. |
Lecture |
16 |
- |
FINAL EXAM |
- |
17 |
- |
FINAL EXAM |
- |