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3D DESIGN I PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP205 3D DESIGN I 3 4 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Lecturer MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Lecturer FURKAN GÖZELCE
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to provide the students with basic desing anD & 3D basic desings, the features of a desing and the use and implementation of desing programs.d animation competency and to facilitate the acquisition of basic needs and opinions about a desing through experimenting.
Contents of the Course Unit: This course will include the fundamentals of a 3D aplicable desing and in the course Maya program for desing will be tought.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

To understand the importance of the topology of 3D desing
To evaluate the most appropriate time in the desing process
The basic desing values taught in the implementation process, to reflect a confident attitude
To make project in 3D desing

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Source scanning Introduction to 3D character modeling and Box Modeling technique. Lecture
2 preliminary research for human anatomy Creating the rough form of the human torso, face (in pieces) and leg with the Box modeling technique. Lecture
3 Reference collection Introduction to the Sculpt tools of the Blender software and sample trials. Lecture
4 Examination of visuals related to the technique of the box model Detailing the previously created human torso with box modeling technique with scuplt tools. Lecture
5 Reference collection Detailing the previously created human nose and eye with scuplt tools with box modeling technique. Lecture
6 Source scanning Detailing of human arms and legs previously created with box modeling technique with scuplt tools. Lecture
7 Reference collection Examination of the structure of the human ear, creation of an ear model with rough outlines and ear modeling with sculpt tools. Lecture
8 - MID-TERM EXAM -
9 Collecting references for the visa project Determination of the work required for the midterm project (modeling of human anatomy at the introductory level with sculpt tools). Lecture
10 Source scanning Determining the character to be modeled for the final project. Lecture
11 Conducting preliminary research for the determined character Creating the outline of a simple character with box modeling technique. Lecture
12 consolidation of sculpt tools Detailing the character made with box modeling with sculpt tools. Lecture
13 preliminary research for organic topology Introduction to organic topology knitting techniques and topology knitting tools. Lecture
14 Collection of organic topology references for the topology mesh Starting topology knitting of the character made in high polygon. Lecture
15 Collection of organic topology references for the topology mesh Finalizing the character model. Lecture
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
5
2
Creates the visual language of animation and design.
4
3
On the basis of the basic principles of animation and design in general determines the content.
4
4
Target audience - the common definition visual communication brings to the relationship.
5

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
5
2
Recognize and authority in the field of desing and animation will follow.
4
3
Computer supported design and animation programs recognize.
5
4
Design, implementation and recognizes the broadcast stage.
3
5
Understanding the structure of Fine Arts and aestethic values, using these in art.
5

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
5
2
Actual desing and animation techniques and applications use traces.
5
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
5
4
Creates the visual language of design.
5

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
4
2
Photography, web design, animation production in the field is made​​.
5
3
Design pre-roll and post-roll stages of diagnosis.
5

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
5
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
5

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
5
2
Societal values ​​determine the relationship of design and artistic direction.
5
3
Life-long learning is conscious of the need.
5

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
3

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
5

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 0 0 0
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 14 4 56
Reading 0 0 0
Assignment (Homework) 7 1 7
Project Work 1 3 3
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 2 2 4
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 0 0 0
Mid-Term Exam 0 0 0
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 39 0 127
Total Workload of the Course Unit 127
Workload (h) / 25.5 5
ECTS Credits allocated for the Course Unit 5,0