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THREE DIMENSIONAL DESIGN PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
STV474 THREE DIMENSIONAL DESIGN 5 3 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assoc.Prof. METİN KUŞ
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: To be able to have conceptual, plastic, aesthetic and technical information about three-dimensional design, to define the main software and materials used in three-dimensional animation design and to make 3D modeling and animation applications by using these knowledge and skills.
Contents of the Course Unit: Three-dimensional modeling and animation techniques and methods. The third dimension in the vector system. Texture, light, camera and motion.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

To be able to use conceptual, aesthetic and technical information about animation and three dimensional animation in their designs.
To have ideas and comments about the main animation designers, their works and different animation styles.
To be able to define using three dimensional animation software and materials.
To have the necessary drawing techniques and skills in designing the animation.
Having an idea about the aesthetic dimension of its design.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Research on the subject to be studied Animation history, types and basic principles Lecture and discussion
2 Research on the subject to be studied Introduction to 3D modeling and animation software (Cinema 4D). Applied teaching method
3 Research on the subject to be studied 3D modeling types and techniques (creating outer surface by Nurbs, knitting with polygon, or adding, deformation modeling, subdivision detailing etc.) Applied teaching method
4 Research on the subject to be studied Organic modeling (your own face, human body, cartoon character, realistic animal models, creature, building, indoor and outdoor etc.) Applied teaching method
5 Research on the subject to be studied Coating, coloring and texturing techniques (creating glass, metal, wood, plastic surfaces, making human skin, dirty-rusty surfaces, creating patterns with photoshop etc.) Applied teaching method
6 Research on the subject to be studied 2 and 4-footed character skeletal system creation and application to the pre-modeled characters (modeling and placement of the skeletal system in accordance with the anatomy of the modeled characters, jointing with the handle tool and adjusting the anatomy of the motion, correction of the joints with the skin to provide the correct interaction with the dyeing system etc.) Applied teaching method
7 Research on the subject to be studied Movement of skeletal system (animation techniques, skeletal system ready-made characters walking, running, skating, dancing, etc. to make movements with rigging technique, deformation animation technique with speech, gesture, oscillation, fluctuation, etc. to make movements - blend shape- ) Applied teaching method
8 - MID-TERM EXAM -
9 Research on the subject to be studied Lighting and shading techniques (Light breaking on the glass surface - refraction-, reflections icreflection-, shine on the surfaces yüzeyspecular-, shadows left by glass surfaces areas, light transmittance of objects –raytrace-, fog construction and coloring, light beam construction –volumetric lights- etc.) Applied teaching method
10 Research on the subject to be studied Creation of teams, writing scenarios and making storyboad designs for animation advertising film project Applied teaching method
11 Research on the subject to be studied Modeling and coating for animation advertising film, making texturing works. Applied teaching method
12 Research on the subject to be studied Modeling and coating for animation advertising film, making texturing works. Applied teaching method
13 Research on the subject to be studied Animating and light shadow settings for animation commercials. Applied teaching method
14 Research on the subject to be studied Animating and light shadow settings for animation commercials. Applied teaching method
15 Research on the subject to be studied Render rendered animation commercials in realistic or cartoon style with Maya Software rendering engine. Applied teaching method
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Becer, E. (2002). İletişim ve Grafik Tasarım. Ankara: Dost Kitabevi.
France, A. K. (2013). Make: 3D Printing: The Essential Guide to 3D Printers. Canada: Maker Media Publishing.
Çalışkan, S. (2006). Sanal Karakterlerin Sinemadaki Gelişim Süreci. Selçuk İletişim Dergisi. 4(3), ss. 159-165.
Demirbağ, İ. (2020). Üç Boyutlu Sanal Dünyalar. Açıköğretim Uygulamaları ve Araştırmaları Dergisi. 6(4), ss. 97-112.
Doğru, H. Ç. (2017). Production Processes and Techniques of Feature - Length 3D Digital Animations. Journal of Awareness. 2 (3S), ss. 161-170.
Ormanlı, O. (2010). Tasarım ve Teknoloji Olguları Bağlamında “Avatar” Filminin Çözümlemesi. Sanat ve Tasarım Dergisi. 1(6), ss. 95-109.
Arslan, Y. (2019). Animasyon Sinemasında Laban Hareket Analizinin (LMA) Duygu Aktarımında Kullanımı: 3 Boyutlu Bilgisayar Animasyon Sahnesi Örneği. Anadolu Üniversitesi Güzel Sanatlar Enstitüsü. Yüksek Lisans Tezi. Eskişehir.
Jones, A., & Oliff, J. (2007). Thinking Animiation. Boston: Thomson Course Techology.
Wells, P. (1998). Understanding Animation. London: Routledge.
Tomaric, J. J. (2008). The Power Filmmaking Kit. London: Focal Press.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to know the basic concepts of Graphic Design and to define how these concepts are reflected in designs.
2
will be able to define the function of Graphic Design in communal and social contexts.

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to organize the relations between the target audience and the visual design.

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply the past and current technical knowledge and methods in the field of Graphic Design with the competence required by the design process.

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to apply designs with appropriate combinations by considering the interaction of the field of Graphic Design with other disciplines.

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to behave according to the values of social, cultural, scientific and professional ethics in the design process of Graphic Design.
2
will be able to use and reflect quality, cultural values, environmental protection, occupational health and safety issues in the all kind of processes in the field.
3
will be able to implements planned tasks in the desired manner and on time by organizing comprehensive design processes in the field of Graphic Design in individual or group works.

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to use and relate the information that obtained in Graphic Design education for higher academic education processes or different field disciplines.

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
will be able to explain the theorical and applicational knowledge related to the field of Graphic Design with using appropriate presentation and communication techniques.
2
will be able to use a foreign language at least at the B1 level of the European language portfolio.
3
will be able to use basic computer softwares, information and communication technologies and graphic design programs as required by the field.

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
wil be able to demonstrate....

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 14 1 14
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 7 2 14
Project Work 2 6 12
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 14 1 14
Implementation/Application/Practice 7 3 21
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 3 3
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 3 3
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 60 0 123
Total Workload of the Course Unit 123
Workload (h) / 25.5 4,8
ECTS Credits allocated for the Course Unit 5,0