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COMPUTER AIDED DESIGN I PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP101 COMPUTER AIDED DESIGN I 1 4 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Lecturer MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Lecturer FURKAN GÖZELCE
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: Students are vector-based graphic design program with how to use the Adobe Illustrator program and teach them how to design a business.
Contents of the Course Unit: Introduction to Adobe Illustrator software, menus, toolbars, Applied Studies.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

The design of a product will have information about vector graphics programs in the construction phase.
Computer Aided Design and Animation Program students will use a vector program effectively.
Computer Aided Design and Animation Program students contemplates a written material using vector programs.
Editing of documents, tasks such as storage makes effectively.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Written - Visual Resources History of Graphic Design. Art and Advertising Graphics Aim, Target, Design Dimensions, Commercial Direction. Design Phase. Visual design elements. Visual Design Areas. Computer Aided Graphic Design Thread. Computer-aided graphic design. Mac and PC systems, the introduction of features. Design features of the program. Adobe Illustrator program presentation and introduction. -
2 Written - Visual Resources To explain the significance of the desktop publishing program Adobe Illustrator. To prepare a new Adobe Illustrator document, add text to the page, to add a picture to the page. Print in the printer. To save documents. -
3 Applications Tools menu and functions in the Adobe Illustrator program. -
4 Applications All other menus are staying in Adobe Illustrator program, with practical examples to explain. -
5 Applications Work on pages in the Adobe Illustrator program. -
6 Applications To create a vector drawing in Adobe Illustrator program. -
7 Applications Working with drawing pictures to embed Adobe Illustrator program. To place the image into the field drawn with the Pen tool, to framing, to create a graphic example. -
8 - MID-TERM EXAM -
9 Applications Adobe Illustrator program to convert the decuple be abstracted by vector images. -
10 Written - Visual Resources Default Paper Size to be printed by shaving Shares in Mind Calculation Determination and Modelling of business size, to be prepared proportionality between a design with text area on the page. Use of visual elements on the page. -
11 Applications Text on the picture to convert fonts to create characters and make new text into the text box and enter text. -
12 Applications Emblem, Logo Design and Evaluation Criteria, Corporate Identity Design. -
13 Applications Flyer and poster designs. -
14 Applications Brochure cover and page operation. -
15 Applications Advertising and Ad Design and Elements on Printed Media Magazine, Newsletter, Catalogue Page and Cover Designs. -
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

The textbook, books and other sources of help.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
3
2
Creates the visual language of animation and design.
5
3
On the basis of the basic principles of animation and design in general determines the content.
5
4
Target audience - the common definition visual communication brings to the relationship.
5

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
4
2
Recognize and authority in the field of desing and animation will follow.
4
3
Computer supported design and animation programs recognize.
5
4
Design, implementation and recognizes the broadcast stage.
5
5
Understanding the structure of Fine Arts and aestethic values, using these in art.
5

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
5
2
Actual desing and animation techniques and applications use traces.
2
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
2
4
Creates the visual language of design.
5

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
3
2
Photography, web design, animation production in the field is made​​.
3
3
Design pre-roll and post-roll stages of diagnosis.
5

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
5
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
5

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
5
2
Societal values ​​determine the relationship of design and artistic direction.
5
3
Life-long learning is conscious of the need.
5

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
3

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
5

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 12 1 12
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 12 3 36
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 3 3 9
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 3 3 9
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 46 0 124
Total Workload of the Course Unit 124
Workload (h) / 25.5 4,9
ECTS Credits allocated for the Course Unit 5,0