TR EN

COMPUTER AIDED DESIGN II PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP102 COMPUTER AIDED DESIGN II 2 4 3 7

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Lecturer MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Lecturer FURKAN GÖZELCE
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This caouse aims to teach creating new designs by having acquired the basic of lighting, coloring and composition.
Contents of the Course Unit: Lighting, coloring and composition.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Be able to transform 3D designs into different designs such as banners, posters
To prepare Texture for 3D design
To evaluate the most properly time in the design process
Internalizing the concepts of design and apply to color, light and shadow

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 - Describing of Computer Aided Design course, content and practice principles -
2 - Light-dark, light-shadow and color -
3 - 2D design programs adaptable work with 3D models -
4 - 2D design software exercising in posters work with 3D models -
5 - 2D design software exercising in posters work with 3D models -
6 - 2D design software exercising in advert banner work with 3D models -
7 - 2D design software exercising in advert banner work with 3D models -
8 - MID-TERM EXAM -
9 - 2D design software exercising in advert banner work with 3D models -
10 - Preparation and implementation of Texture in 2D design program for 3D models -
11 - Preparation and implementation of Texture in 2D design program for 3D models -
12 - Preparation and implementation of Texture in 2D design program for 3D models -
13 - Project phase -
14 - Project phase -
15 - Project phase -
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
2
2
Creates the visual language of animation and design.
5
3
On the basis of the basic principles of animation and design in general determines the content.
5
4
Target audience - the common definition visual communication brings to the relationship.
5

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
2
2
Recognize and authority in the field of desing and animation will follow.
3
3
Computer supported design and animation programs recognize.
5
4
Design, implementation and recognizes the broadcast stage.
3
5
Understanding the structure of Fine Arts and aestethic values, using these in art.
5

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
5
2
Actual desing and animation techniques and applications use traces.
5
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
5
4
Creates the visual language of design.
5

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
5
2
Photography, web design, animation production in the field is made​​.
4
3
Design pre-roll and post-roll stages of diagnosis.
1

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
5
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
5

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
5
2
Societal values ​​determine the relationship of design and artistic direction.
5
3
Life-long learning is conscious of the need.
5

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
3

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
4

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 12 1 12
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 12 3 36
Project Work 2 20 40
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 1 15 15
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 1 15 15
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 44 0 176
Total Workload of the Course Unit 176
Workload (h) / 25.5 6,9
ECTS Credits allocated for the Course Unit 7,0