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GRAPHIC AND ANIMATION PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP104 GRAPHIC AND ANIMATION 2 4 3 6

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Lecturer MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Lecturer MUHAMMET YÜKSEL
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to teach how to creste animations with Maya and After Effect progrems having acquired the fundamentals of animation desing.
Contents of the Course Unit: Creating 2D and 3D animations.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

To prepare simple animations in 3D design software
To prepare simple animations in 2D design software
To evaluate the most properly time in the design process
The basic design values taught in the implementation process, to reflect a confident attitude

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 - Describing of Graphic and Animation course, content and practice principles -
2 - 2D and 3D design and animation concepts -
3 - Lead in animation on 3D design programs -
4 - Animation on 3D design programs -
5 - Animation on 3D design programs -
6 - Animation on 3D design programs -
7 - Animation on 3D design programs -
8 - MID-TERM EXAM -
9 - Render on 3D design programs -
10 - Lead in animation on 2D design programs -
11 - Animation on 2D design programs -
12 - Animation on 2D design programs -
13 - Animation on 2D design programs -
14 - Animation on 2D design programs -
15 - Render on 2D design programs -
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
4
2
Creates the visual language of animation and design.
3
3
On the basis of the basic principles of animation and design in general determines the content.
2
4
Target audience - the common definition visual communication brings to the relationship.
4

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
5
2
Recognize and authority in the field of desing and animation will follow.
4
3
Computer supported design and animation programs recognize.
5
4
Design, implementation and recognizes the broadcast stage.
5
5
Understanding the structure of Fine Arts and aestethic values, using these in art.
2

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
5
2
Actual desing and animation techniques and applications use traces.
5
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
5
4
Creates the visual language of design.
3

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
4
2
Photography, web design, animation production in the field is made​​.
5
3
Design pre-roll and post-roll stages of diagnosis.
5

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
4
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
4

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
5
2
Societal values ​​determine the relationship of design and artistic direction.
5
3
Life-long learning is conscious of the need.
5

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
3

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
4

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 10 2 20
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 12 3 36
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 1 20 20
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 1 20 20
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 40 0 154
Total Workload of the Course Unit 154
Workload (h) / 25.5 6
ECTS Credits allocated for the Course Unit 6,0