Code | Name of the Course Unit | Semester | In-Class Hours (T+P) | Credit | ECTS Credit |
---|---|---|---|---|---|
TAP107 | TISSUE AND LAYER INFORMATION | 1 | 3 | 3 | 5 |
GENERAL INFORMATION |
|
---|---|
Language of Instruction : | Turkish |
Level of the Course Unit : | ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle |
Type of the Course : | Compulsory |
Mode of Delivery of the Course Unit | - |
Coordinator of the Course Unit | Lecturer MUHAMMET YÜKSEL |
Instructor(s) of the Course Unit | Lecturer HASAN AKTAŞ |
Course Prerequisite | No |
OBJECTIVES AND CONTENTS |
|
---|---|
Objectives of the Course Unit: | It aims to learn texture coating in 3D designs. |
Contents of the Course Unit: | Preparation of texture images in Adobe Photoshop and autodesk Mudbox programs. Expression of verbal subjects on tissue coating and preparation. Introduction to Photoshop. Introduction to UV Map. UV expansion of different objects in Autodesk Maya program. Introduction to Autodesk Mudbox. Basic level Coating painting. It covers creating and outputting skins using a reference texture in a mudbox. |
KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to) |
---|
Knows how to prepare coatings for models made in 3D programs. Knows how to use Adobe Photoshop and Autodesk Mudbox programs. Knows how to get a different texture using reference skins. Learns the use of color and the layer system. |
WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY |
|||
---|---|---|---|
Week | Preparatory | Topics(Subjects) | Method |
1 | Reading Materials | Expression of verbal subjects on tissue coating and preparation. | Lecture |
2 | Reading Materials | Introduction to Photoshop | Lecture |
3 | Reading Materials | Explanation of retouching in Photoshop program. | Lecture |
4 | Reading Materials | Detailed explanation on tools | Lecture |
5 | Reading Materials | introduction to coating preparation | Lecture |
6 | Reading Materials | Introduction to UV Map | Lecture |
7 | Reading Materials | Determining the application for the visa project | Lecture |
8 | - | MID-TERM EXAM | - |
9 | Reading Materials | UV expansion of different objects in Autodesk Maya program | Lecture |
10 | Reading Materials | Introduction to Autodesk Mudbox. | Lecture |
11 | Reading Materials | Transferring scenes from Maya to Mudbox and testing the tools. | Lecture |
12 | Reading Materials | Explanation of the layer system in Mudbox. | Lecture |
13 | Reading Materials | Basic level Coating painting. | Lecture |
14 | Reading Materials | Overlay and output using reference texture in mudbox. | Lecture |
15 | Reading Materials | Determining the application for the final project. | Lecture |
16 | - | FINAL EXAM | - |
17 | - | FINAL EXAM | - |
SOURCE MATERIALS & RECOMMENDED READING |
---|
http://help.autodesk.com/view/MBXPRO/2018/ENU/ https://helpx.adobe.com/tr/support/photoshop.html https://www.youtube.com/user/Autodesk |
ASSESSMENT |
|||
---|---|---|---|
Assessment & Grading of In-Term Activities | Number of Activities | Degree of Contribution (%) | Description |
Level of Contribution | |||||
---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 |
KNOWLEDGE |
|||||||
---|---|---|---|---|---|---|---|
Theoretical |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
|
5 | |||||
2 |
Creates the visual language of animation and design.
|
2 | |||||
3 |
On the basis of the basic principles of animation and design in general determines the content.
|
2 | |||||
4 |
Target audience - the common definition visual communication brings to the relationship.
|
3 |
KNOWLEDGE |
|||||||
---|---|---|---|---|---|---|---|
Factual |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The basic communication, design and animation principles related to the fields of diagnosis.
|
4 | |||||
2 |
Recognize and authority in the field of desing and animation will follow.
|
4 | |||||
3 |
Computer supported design and animation programs recognize.
|
5 | |||||
4 |
Design, implementation and recognizes the broadcast stage.
|
5 | |||||
5 |
Understanding the structure of Fine Arts and aestethic values, using these in art.
|
5 |
SKILLS |
|||||||
---|---|---|---|---|---|---|---|
Cognitive |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Supports individuality of creativity in design and animation work.
|
4 | |||||
2 |
Actual desing and animation techniques and applications use traces.
|
3 | |||||
3 |
Developing and innovating in digital media uses design and (2D-3D) animation programs.
|
4 | |||||
4 |
Creates the visual language of design.
|
5 |
SKILLS |
|||||||
---|---|---|---|---|---|---|---|
Practical |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
All types of design and animation project design.
|
3 | |||||
2 |
Photography, web design, animation production in the field is made.
|
4 | |||||
3 |
Design pre-roll and post-roll stages of diagnosis.
|
4 |
OCCUPATIONAL |
|||||||
---|---|---|---|---|---|---|---|
Autonomy & Responsibility |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Establishing and using the powerful and creative qualities as a person.
|
3 | |||||
2 |
Able to work independently and take responsibility to use their ability to act decisively and applications.
|
1 |
OCCUPATIONAL |
|||||||
---|---|---|---|---|---|---|---|
Learning to Learn |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Critical importance of providing solutions in design and animation requires mature.
|
4 | |||||
2 |
Societal values determine the relationship of design and artistic direction.
|
3 | |||||
3 |
Life-long learning is conscious of the need.
|
3 |
OCCUPATIONAL |
|||||||
---|---|---|---|---|---|---|---|
Communication & Social |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
|
3 |
OCCUPATIONAL |
|||||||
---|---|---|---|---|---|---|---|
Occupational and/or Vocational |
|||||||
Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Design, animation and seeking solutions in this area examines the problem-solving methods.
|
5 |
WORKLOAD & ECTS CREDITS OF THE COURSE UNIT |
|||
---|---|---|---|
Workload for Learning & Teaching Activities |
|||
Type of the Learning Activites | Learning Activities (# of week) | Duration (hours, h) | Workload (h) |
Lecture & In-Class Activities | 14 | 3 | 42 |
Preliminary & Further Study | 12 | 2 | 24 |
Land Surveying | 0 | 0 | 0 |
Group Work | 0 | 0 | 0 |
Laboratory | 0 | 0 | 0 |
Reading | 0 | 0 | 0 |
Assignment (Homework) | 12 | 3 | 36 |
Project Work | 2 | 10 | 20 |
Seminar | 0 | 0 | 0 |
Internship | 0 | 0 | 0 |
Technical Visit | 0 | 0 | 0 |
Web Based Learning | 0 | 0 | 0 |
Implementation/Application/Practice | 0 | 0 | 0 |
Practice at a workplace | 0 | 0 | 0 |
Occupational Activity | 0 | 0 | 0 |
Social Activity | 0 | 0 | 0 |
Thesis Work | 0 | 0 | 0 |
Field Study | 0 | 0 | 0 |
Report Writing | 0 | 0 | 0 |
Final Exam | 1 | 1 | 1 |
Preparation for the Final Exam | 0 | 0 | 0 |
Mid-Term Exam | 1 | 1 | 1 |
Preparation for the Mid-Term Exam | 0 | 0 | 0 |
Short Exam | 0 | 0 | 0 |
Preparation for the Short Exam | 0 | 0 | 0 |
TOTAL | 42 | 0 | 124 |
Total Workload of the Course Unit | 124 | ||
Workload (h) / 25.5 | 4,9 | ||
ECTS Credits allocated for the Course Unit | 5,0 |