PROGRAMME LEARNING OUTCOMES |
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KNOWLEDGE |
Described in terms of theoretical and factual knowledge. |
1
Students will be able to define the basic concepts related to fashion and textile design.
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2
Students will be able to identify the textile-related problems in his / her professional life and daily life with the information on fashion, textiles and design.
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3
By making inferences from the dynamic structure of the fashion process, students will be able to relate what learnes with the industry.
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SKILLS |
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Described in terms of cognitive and practical skills. |
1
Students will be able to relate the conceptual and practical knowledge of fashion and textiles.
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2
Students will be able to collaborate with the people in the fields of fashion and textiles and improves him/herself.
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3
Students will be able to relate professional knowledge of fashion and textiles with universal values.
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OCCUPATIONAL |
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Autonomy & Responsibility |
1
Students will be able to organize projects, events, exhibitions and fashion shows with individual or team work using theoretical knowledge and skills related to the field of fashion or textile design.
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Learning to Learn |
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1
Students will be able to use this competence in personal and professional life by gaining life-long learning and inquiry.
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2
Students will be able to execute projects by using historical knowledge about Fashion and Textile Design.
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Communication & Social |
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1
Students will be able to defend the design using appropriate presentation and communication techniques during the project process and presentation.
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2
Students will be able to search foreign source and produces written and oral works related to his/her field.
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Occupational and/or Vocational |
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1
Within the framework of social, cultural, scientific and ethical values, students will be able to design unique products in interdisciplinary fields such as clothing, weaving, textile, printing and pattern design.
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2
Students will be able to organize his/her own fashion collection using computer-aided design programs for innovative and sustainable fashion.
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3
Students will be able to develop alternative design proposals to make brand management and operation more efficient and improve.
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PROGRAMME LEARNING OUTCOMES |
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1
Students will be able to define the basic concepts related to fashion and textile design.
|
2
Students will be able to identify the textile-related problems in his / her professional life and daily life with the information on fashion, textiles and design.
|
3
By making inferences from the dynamic structure of the fashion process, students will be able to relate what learnes with the industry.
|
4
Students will be able to relate the conceptual and practical knowledge of fashion and textiles.
|
5
Students will be able to collaborate with the people in the fields of fashion and textiles and improves him/herself.
|
6
Students will be able to relate professional knowledge of fashion and textiles with universal values.
|
7
Students will be able to organize projects, events, exhibitions and fashion shows with individual or team work using theoretical knowledge and skills related to the field of fashion or textile design.
|
8
Students will be able to use this competence in personal and professional life by gaining life-long learning and inquiry.
|
9
Students will be able to execute projects by using historical knowledge about Fashion and Textile Design.
|
10
Students will be able to defend the design using appropriate presentation and communication techniques during the project process and presentation.
|
11
Students will be able to search foreign source and produces written and oral works related to his/her field.
|
12
Within the framework of social, cultural, scientific and ethical values, students will be able to design unique products in interdisciplinary fields such as clothing, weaving, textile, printing and pattern design.
|
13
Students will be able to organize his/her own fashion collection using computer-aided design programs for innovative and sustainable fashion.
|
14
Students will be able to develop alternative design proposals to make brand management and operation more efficient and improve.
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KNOWLEDGE |
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Theoretical, Factual |
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Possess advanced level theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resources.
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Students will be able to define the basic concepts related to fashion and textile design.
Students will be able to identify the textile-related problems in his / her professional life and daily life with the information on fashion, textiles and design.
By making inferences from the dynamic structure of the fashion process, students will be able to relate what learnes with the industry.
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SKILLS |
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Cognitive, Practical |
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Use of advanced theoretical and practical knowledge within the field.
Interpret and evaluate data, define and analyze problems, develop solutions based on research and proofs by using acquired advanced knowledge and skills within the field.
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Students will be able to relate the conceptual and practical knowledge of fashion and textiles.
Students will be able to collaborate with the people in the fields of fashion and textiles and improves him/herself.
Students will be able to relate professional knowledge of fashion and textiles with universal values.
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PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS |
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Autonomy & Responsibility |
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Conduct studies at an advanced level in the field independently.
Take responsibility both as a team member and individually in order to solve unexpected complex problems faced within the implementations in the field.
Planning and managing activities towards the development of subordinates in the framework of a project.
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Students will be able to organize projects, events, exhibitions and fashion shows with individual or team work using theoretical knowledge and skills related to the field of fashion or textile design.
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Learning to Learn |
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Evaluate the knowledge and skills acquired at an advanced level in the field with a critical approach.
Determine learning needs and direct the learning.
Develop positive attitude towards lifelong learning.
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Students will be able to use this competence in personal and professional life by gaining life-long learning and inquiry.
Students will be able to execute projects by using historical knowledge about Fashion and Textile Design.
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Communication & Social |
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Inform people and institutions, transfer ideas and solution proposals to problems in written and orally on issues in the field.
Share the ideas and solution proposals to problems on issues in the field with professionals and non-professionals by the support of qualitative and quantitative data.
Organize and implement project and activities for social environment with a sense of social responsibility.
Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio B1 General Level.
Use informatics and communication technologies with at least a minimum level of European Computer Driving License Advanced Level software knowledge.
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Students will be able to defend the design using appropriate presentation and communication techniques during the project process and presentation.
Students will be able to search foreign source and produces written and oral works related to his/her field.
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Occupational and/or Vocational |
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Act in accordance with social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field.
Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security.
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Within the framework of social, cultural, scientific and ethical values, students will be able to design unique products in interdisciplinary fields such as clothing, weaving, textile, printing and pattern design.
Students will be able to organize his/her own fashion collection using computer-aided design programs for innovative and sustainable fashion.
Students will be able to develop alternative design proposals to make brand management and operation more efficient and improve.
|