Code | Name of the Course Unit | Semester | In-Class Hours (T+P) | Credit | ECTS Credit |
---|---|---|---|---|---|
YEM104 | HISTORY OF MEDIA | 2 | 3 | 3 | 7 |
Level of Contribution |
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0 | 1 | 2 | 3 | 4 | 5 |
KNOWLEDGE |
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Theoretical |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
List the history of communication, mass media, communication theories and leading theorists.
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5 | |||||
2 |
List the historical, social and cultural types of communication and explain the related concepts.
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5 | |||||
3 |
Define the important points of the history and theories of communication through daily life practices and social life.
|
4 |
KNOWLEDGE |
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Factual |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Compare the traditional media and new media economic policies.
|
3 | |||||
2 |
Interpret digital culture with constantly updated and self-renewing topics.
|
1 | |||||
3 |
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.
|
1 |
SKILLS |
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Cognitive |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Define the basic concepts of communication history, communication theories, traditional and new media channels.
|
3 |
SKILLS |
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Practical |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Prepare web pages with CSS codes.
|
0 | |||||
2 |
Produce creative content in new media environments, create an image and sound and practical studies about programming.
|
0 | |||||
3 |
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
|
1 | |||||
4 |
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.
|
1 |
OCCUPATIONAL |
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Autonomy & Responsibility |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.
|
0 |
OCCUPATIONAL |
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Learning to Learn |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Review local and foreign studies in the field of New Media.
Creates innovative works in his/her field.
|
2 | |||||
2 |
Criticize the effects of social media activities on socio-political field.
|
3 |
OCCUPATIONAL |
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Communication & Social |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
|
1 | |||||
2 |
Determine how much of the content produced by the media is right and wrong.
|
4 |
OCCUPATIONAL |
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Occupational and/or Vocational |
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Programme Learning Outcomes | Level of Contrıbution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Follows the developments that have begun to guide the present and the future such as "Software".
Produce various software products for different sectors.
|
0 | |||||
2 |
Design using new architectures of big data processing systems.
|
0 | |||||
3 |
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.
|
1 |