1 |
Source scanning |
Introduction to Autodesk Maya or Blender and reviews of a character model as a design. |
Lecture |
2 |
Reference collection |
Creating a character with box modeling technique in 3D environment. |
Lecture |
3 |
Reference collection |
Detailing the character made in the previous week. |
Lecture |
4 |
Source scanning |
Introduction to a sculpt program and an examination of the program's sculpt tools. |
Lecture |
5 |
Reference collection |
Adding details to the character model created in previous weeks with sculpting tools. |
Lecture |
6 |
Reference collection |
Adding secondary details to the character model. |
Lecture |
7 |
Source scanning |
Introduction to the pattern texture throwing technique used in Sculpt programs and increasing the character details. |
Lecture |
8 |
- |
MID-TERM EXAM |
- |
9 |
Homework for the previous week |
Transferring the designed organic character model to another program and completing it. |
Lecture |
10 |
Reference collection |
Editing the organic character model created in the previous weeks for the organic topology process and introduction to topology. |
Lecture |
11 |
Source scanning |
Starting the topology knitting process on the character model in parts. |
Lecture |
12 |
Reference collection |
Creating an organic topology. |
Lecture |
13 |
Reference collection |
Completion of organic topology creation and introduction to UV mapping of the scene. |
Lecture |
14 |
Homework for the previous week |
Completion of UV maps and creation of Normal map. |
Lecture |
15 |
Source scanning |
Setting the materials of the low polygon model and rendering the Normal maps. |
Lecture |
16 |
- |
FINAL EXAM |
- |
17 |
- |
FINAL EXAM |
- |