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3D DESIGN II COURSE IDENTIFICATION AND APPLICATION INFORMATION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP216 3D DESIGN II 3 4 3 5

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Source scanning Introduction to Autodesk Maya or Blender and reviews of a character model as a design. Lecture
2 Reference collection Creating a character with box modeling technique in 3D environment. Lecture
3 Reference collection Detailing the character made in the previous week. Lecture
4 Source scanning Introduction to a sculpt program and an examination of the program's sculpt tools. Lecture
5 Reference collection Adding details to the character model created in previous weeks with sculpting tools. Lecture
6 Reference collection Adding secondary details to the character model. Lecture
7 Source scanning Introduction to the pattern texture throwing technique used in Sculpt programs and increasing the character details. Lecture
8 - MID-TERM EXAM -
9 Homework for the previous week Transferring the designed organic character model to another program and completing it. Lecture
10 Reference collection Editing the organic character model created in the previous weeks for the organic topology process and introduction to topology. Lecture
11 Source scanning Starting the topology knitting process on the character model in parts. Lecture
12 Reference collection Creating an organic topology. Lecture
13 Reference collection Completion of organic topology creation and introduction to UV mapping of the scene. Lecture
14 Homework for the previous week Completion of UV maps and creation of Normal map. Lecture
15 Source scanning Setting the materials of the low polygon model and rendering the Normal maps. Lecture
16 - FINAL EXAM -
17 - FINAL EXAM -