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3D DESIGN II PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP216 3D DESIGN II 3 4 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : ASSOCIATE DEGREE, TYY: + 5.Level, EQF-LLL: 5.Level, QF-EHEA: Short Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Lecturer MUHAMMET YÜKSEL
Instructor(s) of the Course Unit Lecturer FURKAN GÖZELCE
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: It aims to make an organic character model using Autodesk Maya or Blender in conjunction with a slupt program.
Contents of the Course Unit: Using the organic model tools of Autodesk Maya or Blender program, transferring models between two programs, common file types in 3D programs, creating rough character lines with box modeling technique, tools of a sculpt program and character model detailing with these tools, uv mapping, normal map. mapping includes AO mapping systems, detail transfer from high polygon to low polygon.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Knows how to transfer models and common file types between two different 3D programs.
Effectively uses more than one program in character modeling.
Knows how to download a high polygon model to low polygon and transfer details.
Knows the process and stages of making a detailed character model.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Source scanning Introduction to Autodesk Maya or Blender and reviews of a character model as a design. Lecture
2 Reference collection Creating a character with box modeling technique in 3D environment. Lecture
3 Reference collection Detailing the character made in the previous week. Lecture
4 Source scanning Introduction to a sculpt program and an examination of the program's sculpt tools. Lecture
5 Reference collection Adding details to the character model created in previous weeks with sculpting tools. Lecture
6 Reference collection Adding secondary details to the character model. Lecture
7 Source scanning Introduction to the pattern texture throwing technique used in Sculpt programs and increasing the character details. Lecture
8 - MID-TERM EXAM -
9 Homework for the previous week Transferring the designed organic character model to another program and completing it. Lecture
10 Reference collection Editing the organic character model created in the previous weeks for the organic topology process and introduction to topology. Lecture
11 Source scanning Starting the topology knitting process on the character model in parts. Lecture
12 Reference collection Creating an organic topology. Lecture
13 Reference collection Completion of organic topology creation and introduction to UV mapping of the scene. Lecture
14 Homework for the previous week Completion of UV maps and creation of Normal map. Lecture
15 Source scanning Setting the materials of the low polygon model and rendering the Normal maps. Lecture
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learning fundamental animation and desing concepts and theories, using and annotating these concepts.
4
2
Creates the visual language of animation and design.
4
3
On the basis of the basic principles of animation and design in general determines the content.
5
4
Target audience - the common definition visual communication brings to the relationship.
5

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
The basic communication, design and animation principles related to the fields of diagnosis.
4
2
Recognize and authority in the field of desing and animation will follow.
5
3
Computer supported design and animation programs recognize.
4
4
Design, implementation and recognizes the broadcast stage.
5
5
Understanding the structure of Fine Arts and aestethic values, using these in art.
4

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Supports individuality of creativity in design and animation work.
4
2
Actual desing and animation techniques and applications use traces.
5
3
Developing and innovating in digital media uses design and (2D-3D) animation programs.
5
4
Creates the visual language of design.
4

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
All types of design and animation project design.
3
2
Photography, web design, animation production in the field is made​​.
4
3
Design pre-roll and post-roll stages of diagnosis.
4

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Establishing and using the powerful and creative qualities as a person.
4
2
Able to work independently and take responsibility to use their ability to act decisively and applications.
4

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Critical importance of providing solutions in design and animation requires mature.
4
2
Societal values ​​determine the relationship of design and artistic direction.
4
3
Life-long learning is conscious of the need.
4

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Verbal and written communication, at least one foreign language at least at the level of European Language Portfolio A2 uses information in the field of informatics and computer science monitors and communicates with colleagues.
5

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Design, animation and seeking solutions in this area examines the problem-solving methods.
3

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 10 1 10
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 12 2 24
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 20 20
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 20 20
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 38 0 130
Total Workload of the Course Unit 130
Workload (h) / 25.5 5,1
ECTS Credits allocated for the Course Unit 5,0