Code | Name of the Course Unit | Semester | In-Class Hours (T+P) | Credit | ECTS Credit |
---|---|---|---|---|---|
TAP216 | 3D DESIGN II | 3 | 4 | 3 | 5 |
Objectives and Contents |
|
---|---|
Objectives: | It aims to make an organic character model using Autodesk Maya or Blender in conjunction with a slupt program. |
Content: | Using the organic model tools of Autodesk Maya or Blender program, transferring models between two programs, common file types in 3D programs, creating rough character lines with box modeling technique, tools of a sculpt program and character model detailing with these tools, uv mapping, normal map. mapping includes AO mapping systems, detail transfer from high polygon to low polygon. |