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3D DESIGN II COURSE IDENTIFICATION AND APPLICATION INFORMATION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
TAP216 3D DESIGN II 3 4 3 5

Objectives and Contents

Objectives: It aims to make an organic character model using Autodesk Maya or Blender in conjunction with a slupt program.
Content: Using the organic model tools of Autodesk Maya or Blender program, transferring models between two programs, common file types in 3D programs, creating rough character lines with box modeling technique, tools of a sculpt program and character model detailing with these tools, uv mapping, normal map. mapping includes AO mapping systems, detail transfer from high polygon to low polygon.