| Code |
Name of the Course Unit |
Semester |
In-Class Hours (T+P) |
Credit |
ECTS Credit |
| ILT476 |
3D GRAPHIC ANIMATION II |
5 |
4 |
2 |
5 |
GENERAL INFORMATION |
| Language of Instruction : |
Turkish |
| Level of the Course Unit : |
BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle |
| Type of the Course : |
Elective |
| Mode of Delivery of the Course Unit |
- |
| Coordinator of the Course Unit |
Assist.Prof. ÇAĞDAŞ TOPÇU |
| Instructor(s) of the Course Unit |
|
| Course Prerequisite |
No |
OBJECTIVES AND CONTENTS |
| Objectives of the Course Unit: |
The aim of this course is to provide students with a three-dimensional concept of an object in a three-dimensional design program. |
| Contents of the Course Unit: |
This course involves the transfer of the use of three-dimensional design with cameras and lights, and the creation of three-dimensional modeling in 3D Max. |
KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to) |
| Uses the 3D Max program at basic level |
| Defines the material types of objects |
| Three-dimensional design creates a basic level at 3D Max |
WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY |
| Week |
Preparatory |
Topics(Subjects) |
Method |
| 1 |
Research |
Advanced expression of 3D modeling in 3D max |
Theoretical and Application |
| 2 |
Research |
Advanced expression of 3D modeling in 3D max |
Theoretical and Application |
| 3 |
Case study |
Project submitted |
Theoretical and Application |
| 4 |
Practice |
Describes the types and usage of the lights in 3D max |
Theoretical and Application |
| 5 |
Practice |
Describes the types and usage of the lights in 3D max |
Theoretical and Application |
| 6 |
Practice |
Project review |
Theoretical and Application |
| 7 |
Practice |
3D Max camera types and how to use |
Theoretical and Application |
| 8 |
Practice |
3D Max camera types and how to use |
Theoretical and Application |
| 9 |
Practice |
3D Max modeling of the idea in 3D |
Theoretical and Application |
| 10 |
- |
MID-TERM EXAM |
- |
| 11 |
Practice |
3D Max modeling of the idea in 3D |
Theoretical and Application |
| 12 |
Practice |
Technical tour |
Theoretical and Application |
| 13 |
Practice |
Explaining the reflection of materials on objects in 3D Max Program |
Theoretical and Application |
| 14 |
Practice |
Explaining the reflection of materials on objects in 3D Max Program |
Theoretical and Application |
| 15 |
Practice |
Term evaluation |
Theoretical and Application |
| 16 |
- |
FINAL EXAM |
- |
| 17 |
- |
FINAL EXAM |
- |
SOURCE MATERIALS & RECOMMENDED READING |
| Özcan, O. (2008). Basic Steps in Interactive Media Design. Pusula Publishing, Ankara. |
| Ertan, G., Sansarcı, E. (2016). Meaning and Perception in Visual Arts. Alternative Publishing, Istanbul. |
ASSESSMENT |
| Assessment & Grading of In-Term Activities |
Number of Activities |
Degree of Contribution (%) |
Description |
Examination Method |
| Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES
KNOWLEDGE |
Theoretical |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to explain him/herself in verbally and orally in Turkish and at least in one foreign language in order to be able to work together with the professional persons and institutions.
|
0 |
|
|
|
|
|
KNOWLEDGE |
Factual |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to define the basic concepts in the field of communication and design
|
|
|
|
3 |
|
|
SKILLS |
Cognitive |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to create designs by processing technical information in the field of Communication and Digital Visual Design.
|
|
|
|
|
|
5 |
SKILLS |
Practical |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to make applications in the field of Digital Design and Multimedia.
|
|
|
|
|
|
5 |
| 2 |
The students will be able to use the softwares required for each stage of the post-production process in a communication facility.
|
|
|
|
|
|
5 |
OCCUPATIONAL |
Autonomy & Responsibility |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to solve communication, design and artistic problems individually and as well as a member of a team in the field of digital media design.
|
|
|
|
|
|
5 |
OCCUPATIONAL |
Learning to Learn |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to interpret communication, social and design concepts used in the discipline of Communication Design.
|
|
1 |
|
|
|
|
OCCUPATIONAL |
Communication & Social |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to do literature review in the field.
He/she follows the artistic agenda of the day.
He/she produces written and oral works based on the oral and written communication agenda of the day.
|
|
1 |
|
|
|
|
| 2 |
The students will be able to develop projects within an interdisciplinary perspective, conscious of being a communicator and designer.
|
|
|
|
|
|
5 |
OCCUPATIONAL |
Occupational and/or Vocational |
|
Programme Learning Outcomes |
Level of Contribution |
| 0 |
1 |
2 |
3 |
4 |
5 |
| 1 |
The students will be able to formulate various analytical visual communication strategies using the knowledge of communication and design science in the construction and implementation of sustainable design principles.
|
|
1 |
|
|
|
|
| 2 |
The students will be able to create designs using advanced computer softwares and information-communication technologies that are required by the discipline of Communication Design .
|
|
|
|
|
|
5 |
| 3 |
The students will be able to develop campaigns aimed at solving political and social visual communication problems by taking advantage of the historical and theoretical knowledge of the discipline of Communication Design.
|
|
|
2 |
|
|
|
WORKLOAD & ECTS CREDITS OF THE COURSE UNIT |
Workload for Learning & Teaching Activities |
| Type of the Learning Activites |
Learning Activities (# of week) |
Duration (hours, h) |
Workload (h) |
| Lecture & In-Class Activities |
14 |
2 |
28 |
| Preliminary & Further Study |
0 |
0 |
0 |
| Land Surveying |
0 |
0 |
0 |
| Group Work |
0 |
0 |
0 |
| Laboratory |
0 |
0 |
0 |
| Reading |
0 |
0 |
0 |
| Assignment (Homework) |
0 |
0 |
0 |
| Project Work |
0 |
0 |
0 |
| Seminar |
0 |
0 |
0 |
| Internship |
0 |
0 |
0 |
| Technical Visit |
0 |
0 |
0 |
| Web Based Learning |
0 |
0 |
0 |
| Implementation/Application/Practice |
14 |
2 |
28 |
| Practice at a workplace |
0 |
0 |
0 |
| Occupational Activity |
0 |
0 |
0 |
| Social Activity |
0 |
0 |
0 |
| Thesis Work |
0 |
0 |
0 |
| Field Study |
0 |
0 |
0 |
| Report Writing |
0 |
0 |
0 |
| Final Exam |
1 |
40 |
40 |
| Preparation for the Final Exam |
0 |
0 |
0 |
| Mid-Term Exam |
1 |
32 |
32 |
| Preparation for the Mid-Term Exam |
0 |
0 |
0 |
| Short Exam |
0 |
0 |
0 |
| Preparation for the Short Exam |
0 |
0 |
0 |
| TOTAL |
30 |
0 |
128 |
|
Total Workload of the Course Unit |
128 |
|
|
Workload (h) / 25.5 |
5 |
|
|
ECTS Credits allocated for the Course Unit |
5,0 |
|