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MOVEMENT EDUCATION AND GAME PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
BSY456 MOVEMENT EDUCATION AND GAME 8 4 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assoc.Prof. MUSTAFA CAN KOÇ
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: Objective of the course is to help students to gain knowledge and skills that can be applied to the various games aimed at developing motor features using the basic knowledge of movement education.
Contents of the Course Unit: The contents of the course include topics such as types of basic motor skills, types of skill learning, methods of movement education, games for promoting the development of movement skills.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Define the concepts related to basic movement education.
Describe basic motor characteristics.
Explain the methods used to develop basic motor characteristics .
Identify games to improve different basic motor skills.
Apply knowledge and skills about movement education and game on the field.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 - Information on purpose, content and functioning of the course. Concepts related with movement education. The role of movement education in child development Narration, question-response discussion method
2 Literature review Motor skills, neuro-motor skills Narration, question and answer
3 Visual and printed literature review, research on sample games Concept of force, various game applications for strength development in children Narration, question-response method, applied group study
4 Visual and printed literature review, research on sample games The concept of mobility, various game applications for the development of children's mobility skills Narration, question-response method, applied group study
5 Visual and printed literature review, research on sample games The concept of quickness, various game applications for the development of children's quickness skills Narration, question-response method, applied group study
6 Visual and printed literature review, research on sample games The concept of speed, various game applications for the development of children's speed skills Narration, question-response method, applied group study
7 Visual and printed literature review, research on sample games The concept of balance, various game applications for the development of children's balancing skills Narration, question-response method, applied group study
8 - MID-TERM EXAM -
9 Visual and printed literature review, research on sample games Concept of coordination, various game applications for the development of children's coordination skills Narration, question-response method, applied group study
10 Visual and printed literature review, research on sample games Concept of endurance, various game applications for the development of children's endurance skills Narration, question-response method, applied group study
11 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills and various game applications Narration, question-response method, applied group study
12 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills and various game applications Narration, question-response method, applied group study
13 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills, discussion of achievements and various game applications Narration, Question and Answer, Demonstration Method and Applied Group Study
14 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills, discussion of achievements and various game applications Narration, Question and Answer, Demonstration Method and Applied Group Study
15 General review Preparation for final examination Narration, Question and Answer, Demonstration Method and Applied Group Study
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Çamlıyer H. (1997). Çocuk hareket eğitimi ve oyun, Kişisel Yayınlar
Bailey, G. (2003). The Ultimate Homeschool Physical Education Game Book. Educators Press, USA
Topkaya İ. Hareket, Beden Eğitimi ve Spor Öğretiminde Öğrenme ve Öğretimin Temelleri, mesleki ve akademik yayınlar
Güneş, A. (2002). Okullarda beden eğitimi ve oyun öğretimi. Pegem A Yayıncılık.Ankara
Çelik, A., & Şahin, M. (2013). Spor ve çocuk gelişimi. The Journal of Academic Social Science Studies JASSS-International Journal of Social Science, 6(1), 467-478.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Identifies the concepts of recreation area
1

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Regarding the recreation leadership profession; discusses the organization and functioning of leisure activities with the knowledge gained in program development, planning, execution and evaluation.
2
2
Describes the concepts of recreation and theories of physical and mental development.
1

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Identifies free time activities for the needs of individuals and groups, taking into account socio-demographic and socio-cultural characteristics.
1
2
Analyzes the data of planning, implementation and results of current activities in the field of recreation using scientific research methods and techniques.
1

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Uses the application area, equipment, technological software, written materials and human resources efficiently in free time activities implemented to increase the quality of life of individuals and groups.
1
2
Plans, conducts and evaluates every stage of the organizations for leisure activities and evaluates the results of the application.
2
3
Solves the problems related to recreation area, sports science and recreation leadership profession from a critical and questioning point of view based on the literature knowledge it has.
1
4
Chooses the appropriate free time activity for the goals to be achieved by taking into consideration the socio-demographic characteristics of the individual and/or the group also formulates the program content of the free time activity.
1

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Administeres scientific research, project, activity, sports and social leisure activities and solves possible problems that may be encountered in the process in collaborative group Works.
1

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Recognizes the importance of professional development by following scientific, technological and current developments related to recreation leadership practices.
2
2
By adopting the principle of lifelong learning; examines the current knowledge and skills from a critical perspective in the light of scientific, technological and current developments.
1

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Expresses his/her knowledge and thoughts about the field in a fluent and understandable way orally and in writing.
1
2
Use their knowledge and competencies regarding recreational leadership practices more effectively with their social life and communication skills in the sports activities, organizations and works carried out at national and international level.
1

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Describes and applies ethical values accepted in communal living with the profession of recreation leadership.
2
2
Recognizes the problems related to leisure activities and the needs of the group also, analyzes the social development of the society to produce solution theories by making use of the historical development process and theoretical knowledge of the recreation area.
1
3
Arranges original projects, organizations, and activities with sustainable social and social content specific to its field by using the personality traits with social skills required by the recreation leadership profession.
1

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 13 3 39
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 8 2 16
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 6 2 12
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 43 0 125
Total Workload of the Course Unit 125
Workload (h) / 25.5 4,9
ECTS Credits allocated for the Course Unit 5,0