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MOVEMENT EDUCATION AND GAME PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
BSY456 MOVEMENT EDUCATION AND GAME 8 4 3 5

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Elective
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Prof. KUBİLAY ÇİMEN
Instructor(s) of the Course Unit
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: Objective of the course is to help students to gain knowledge and skills that can be applied to the various games aimed at developing motor features using the basic knowledge of movement education.
Contents of the Course Unit: The contents of the course include topics such as types of basic motor skills, types of skill learning, methods of movement education, games for promoting the development of movement skills.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Define the concepts related to basic movement education.
Describe basic motor characteristics.
Explain the methods used to develop basic motor characteristics .
Identify games to improve different basic motor skills.
Apply knowledge and skills about movement education and game on the field.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 - Information on purpose, content and functioning of the course. Concepts related with movement education. The role of movement education in child development Narration, question-response discussion method
2 Literature review Motor skills, neuro-motor skills Narration, question and answer
3 Visual and printed literature review, research on sample games Concept of force, various game applications for strength development in children Narration, question-response method, applied group study
4 Visual and printed literature review, research on sample games The concept of mobility, various game applications for the development of children's mobility skills Narration, question-response method, applied group study
5 Visual and printed literature review, research on sample games The concept of quickness, various game applications for the development of children's quickness skills Narration, question-response method, applied group study
6 Visual and printed literature review, research on sample games The concept of speed, various game applications for the development of children's speed skills Narration, question-response method, applied group study
7 Visual and printed literature review, research on sample games The concept of balance, various game applications for the development of children's balancing skills Narration, question-response method, applied group study
8 - MID-TERM EXAM -
9 Visual and printed literature review, research on sample games Concept of coordination, various game applications for the development of children's coordination skills Narration, question-response method, applied group study
10 Visual and printed literature review, research on sample games Concept of endurance, various game applications for the development of children's endurance skills Narration, question-response method, applied group study
11 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills and various game applications Narration, question-response method, applied group study
12 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills and various game applications Narration, question-response method, applied group study
13 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills, discussion of achievements and various game applications Narration, Question and Answer, Demonstration Method and Applied Group Study
14 Visual and printed literature review, reading books related with the subject, research on sample games Games and rules related to the development of basic motor skills, discussion of achievements and various game applications Narration, Question and Answer, Demonstration Method and Applied Group Study
15 General review Preparation for final examination Narration, Question and Answer, Demonstration Method and Applied Group Study
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Çamlıyer H. (1997). Çocuk hareket eğitimi ve oyun, Kişisel Yayınlar
Bailey, G. (2003). The Ultimate Homeschool Physical Education Game Book. Educators Press, USA
Topkaya İ. Hareket, Beden Eğitimi ve Spor Öğretiminde Öğrenme ve Öğretimin Temelleri, mesleki ve akademik yayınlar
Güneş, A. (2002). Okullarda beden eğitimi ve oyun öğretimi. Pegem A Yayıncılık.Ankara
Çelik, A., & Şahin, M. (2013). Spor ve çocuk gelişimi. The Journal of Academic Social Science Studies JASSS-International Journal of Social Science, 6(1), 467-478.

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to identify the concepts related to Physical Education and Sports Sciences.
1
2
Student will be able to describe the theories of sports management science.
0

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to interpret the legislation on sport organizations.
0
2
Student will be able to discuss the functioning of sport organizations with the knowledge gained within the framework of basic components that constitute the management function and use this knowledge in application.
0

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to examine the activities of sport organizations in public, private and civil society organizations and identify the human resources, marketing and financial needs related with these activities.
0

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to use the education, management and information technologies related with the solution of possible problems in the financial, marketing and governance decision making processes of sport organization.
0
2
Student will be able to analyze the environmental factors affecting the management processes of sport organizations.
0
3
Student will be able to analyze the assessment results of current applications related with personnel and process management in sports organizations by using the scientific research methods and techniques.
0
4
Student will be able to analyze the dimensions of management process and structure of public organizations that organize and execute the national and international sport organizations.
0

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to administer projects, activities, social and sports activities in collaborative group studies and to solve possible problems that might be encountered within the process.
1

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be interested in developing management skills within the context of different managerial competencies.
2
2
Student will be able to examine the existing knowledge and skills with a critical point of view under the impact of scientific, technological and current developments.
2

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to express his/her knowledge and thoughts about the field in a fluent and understandable manner both written and verbally.
1
2
Student will be able to use his/her knowledge and competence in sports management practices more effectively with his/her social life and communication skills in sports activities, organizations and studies carried out at national and international levels.
2

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Student will be able to describe accepted ethical values and legal regulations in the field of sport sciences and in social life, and to apply the relevant articles in the legislation in case of need.
0
2
Student will be able to solve any possible problems that may appear in the management processes of sport organizations within ethical values.
0
3
By using personality traits with the social skills required by the sports management profession; student will be able to arrange specific project, organization and works with sustainable societal and social content specific with the field.
1

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 13 3 39
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 8 2 16
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 6 2 12
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 43 0 125
Total Workload of the Course Unit 125
Workload (h) / 25.5 4,9
ECTS Credits allocated for the Course Unit 5,0