TR EN

KULLANICI DENEYİMİ TASARIMI DERS TANITIM VE UYGULAMA BİLGİLERİ

Kodu Dersin Adı Yarıyıl Süresi(T+U) Kredisi AKTS Kredisi
ILT352 KULLANICI DENEYİMİ TASARIMI 6 4 2 7

DERS BİLGİLERİ

Dersin Öğretim Dili : Türkçe
Dersin Düzeyi BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Dersin Türü Zorunlu
Dersin Veriliş Şekli -
Dersin Koordinatörü Assist.Prof. ASLI KASAR
Dersi Veren Öğretim Üyesi/Öğretim Görevlisi Dr.Öğr.Üyesi BÜŞRA KILIÇ
Ders Ön Koşulu Yok

AMAÇ VE İÇERİK

Amaç: This course aims to teach students what the notion of user experience means, including usability, to write user scenario, to design screens in mobile and web environments, to create wireframe and prototypes and to concentrate on communicating the visual design to potential users and a design team, to gain ability to design and implement projects related to user experience in business life
İçerik: Contents of the course include the basics of the user experience, from creation to prototyping, without turning the role of the designer into an idea when designing an experience for the user.

DERSİN ÖĞRENME ÇIKTILARI (Öğrenciler, bu dersi başarı ile tamamladıklarında aşağıda belirtilen bilgi, beceri ve/veya yetkinlikleri gösterirler.)

Describe basic principles and elements of user experience design
Memorize basic methodologies used for user experience design.
Use the basic knowledge learned for user experience design in the applications to be made in business life.
Practice effectively in user experience process in professional environment.
Evaluate the preparation process of a user experience design and report.
Compute programs preparing Axure and equivalent wireframe sampling at advanced level.
Research and prepare user experience personally.

HAFTALIK DERS KONULARI VE ÖNGÖRÜLEN HAZIRLIK ÇALIŞMALARI

Hafta Ön Hazırlık Konular Yöntem
1 Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. Read chapter 1-2 Introduction to course -
2 Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. Read chapter 3-4 Human-Computer Interaction - Introduction -
3 Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann. Read chapter 5-6 What is usability? -
4 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 6-7 User Interface Design? Application I -
5 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 8-9 Domain, Function and User Role Analyses – Application II -
6 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 10 -11 User Scenarios -
7 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 12-13 Organization of Information -
8 - MID-TERM EXAM -
9 - Navigation – Application III -
10 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 13 Desktop Graphic Interfaces – Application IV -
11 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 15(Voices That Matter). USA: New Riders. Read chapter 14 Screen Design and Usability – Application V -
12 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 15 Mobil Screen Design and Usability – Application VI -
13 Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders. Read chapter 16 Mobil Screen Design and Usability – Application VII -
14 - Usability Test -
15 - General Evaluation -
16 - FINAL EXAM -
17 - FINAL EXAM -

KAYNAKLAR

Greenberg, S., Carpendale, S., Marquart, N., and Buxton, B. (2011) Sketching User Experiences: The Workbook. San Francisco: Morgan Kaufmann.
Unger, Russ ve Carolyn Chandler. (2012). A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Voices That Matter). USA: New Riders.

ÖLÇME VE DEĞERLENDİRME

Yarıyıl İçi Yapılan Çalışmaların Ölçme ve Değerlendirmesi Etkinlik Sayısı Katkı Yüzdesi Açıklama
(0) Etkisiz (1) En Düşük (2) Düşük (3) Orta (4) İyi (5) Çok İyi
0 1 2 3 4 5

DERSİN PROGRAM ÖĞRENME ÇIKTILARINA KATKISI

KNOWLEDGE
Theoretical
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to explain him/herself in verbally and orally in Turkish and at least in one foreign language in order to be able to work together with the professional persons and institutions.
1
KNOWLEDGE
Factual
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to define the basic concepts in the field of communication and design
5
SKILLS
Cognitive
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to create designs by processing technical information in the field of Communication and Digital Visual Design.
5
SKILLS
Practical
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to make applications in the field of Digital Design and Multimedia.
5
2
The students will be able to use the softwares required for each stage of the post-production process in a communication facility.
3
OCCUPATIONAL
Autonomy & Responsibility
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to solve communication, design and artistic problems individually and as well as a member of a team in the field of digital media design.
3
OCCUPATIONAL
Learning to Learn
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to interpret communication, social and design concepts used in the discipline of Communication Design.
4
OCCUPATIONAL
Communication & Social
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
He/she follows the artistic agenda of the day. He/she produces written and oral works based on the oral and written communication agenda of the day.
1
2
The students will be able to develop projects within an interdisciplinary perspective, conscious of being a communicator and designer.
4
OCCUPATIONAL
Occupational and/or Vocational
Program Yeterlilikleri/Çıktıları Katkı Düzeyi
0 1 2 3 4 5
1
The students will be able to formulate various analytical visual communication strategies using the knowledge of communication and design science in the construction and implementation of sustainable design principles.
5
2
The students will be able to create designs using advanced computer softwares and information-communication technologies that are required by the discipline of Communication Design .
5
3
The students will be able to develop campaigns aimed at solving political and social visual communication problems by taking advantage of the historical and theoretical knowledge of the discipline of Communication Design.
4

DERSİN İŞ YÜKÜ VE AKTS KREDİSİ

Öğrenme-Öğretme Etkinlikleri İş Yükü
Öğrenme-Öğretme Etkinlikleri Etkinlik(hafta sayısı) Süresi(saat sayısı) Toplam İş Yükü
Lecture & In-Class Activities 14 2 28
Preliminary & Further Study 0 0 0
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 10 6 60
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 14 2 28
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 32 32
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 30 30
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 40 0 178
Genel Toplam 178
Toplam İş Yükü / 25.5 7
Dersin AKTS(ECTS) Kredisi 7,0