Kodu | Dersin Adı | Yarıyıl | Süresi(T+U) | Kredisi | AKTS Kredisi |
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YEM235 | ETKİLEŞİM TASARIMI | 3 | 3 | 3 | 6 |
DERS BİLGİLERİ |
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Dersin Öğretim Dili : | Türkçe |
Dersin Düzeyi | BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle |
Dersin Türü | Zorunlu |
Dersin Veriliş Şekli | - |
Dersin Koordinatörü | Assist.Prof. TAYLAN MARAL |
Dersi Veren Öğretim Üyesi/Öğretim Görevlisi | Dr.Öğr.Üyesi ABDULKADİR BÜYÜKBİNGÖL |
Ders Ön Koşulu | Yok |
AMAÇ VE İÇERİK |
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Amaç: | This course aims to introduce the principles, patterns and process for rapid prototyping, user interface and user experience design in interaction design classes that can be applied to Web publishing, mobile application development, entertainment and artistic performances. |
İçerik: | Contents of the course include the subjects as in the basic concepts of interaction design, workshops on user experiences and supporting creative ideas in product design. |
DERSİN ÖĞRENME ÇIKTILARI (Öğrenciler, bu dersi başarı ile tamamladıklarında aşağıda belirtilen bilgi, beceri ve/veya yetkinlikleri gösterirler.) |
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Learn the basic concepts of user-centered product design and content production. |
Explain the principles and processes of interaction design. |
Understand the meaning and importance of interaction design and apply it in new media tools. |
Create unique designs for areas such as digital marketing and content production. |
HAFTALIK DERS KONULARI VE ÖNGÖRÜLEN HAZIRLIK ÇALIŞMALARI |
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Hafta | Ön Hazırlık | Konular | Yöntem |
1 | Literature Review | Introduction to the Interaction Design | Lecture & Question and Answer |
2 | Literature Review, Using Visual Sources | Interaction Between Human – Computer | Lecture & Question and Answer & Example Based Lecture |
3 | Literature Review, Using Visual Sources | Interaction Design Processes | Lecture & Question and Answer |
4 | Literature Review | Basic Principles of Design | Lecture & Question and Answer |
5 | Literature Review | Gestalt Theory of Perception | Lecture & Question and Answer |
6 | Literature Review | Cognitive Psychology | Lecture & Question and Answer |
7 | Literature Review | User Experience and Utility | Lecture & Question and Answer & Example Based Lecture |
8 | - | MID-TERM EXAM | - |
9 | Literature Review, Using Visual Sources | Interaction Design in Mobile Area | Lecture & Question and Answer & Example Based Lecture |
10 | Literature Review | Cultural Differences and Interaction Design | Lecture & Question and Answer |
11 | Literature Review, Using Visual Sources | Ergonomy in Computer Assisted Design | Lecture & Question and Answer |
12 | Literature Review, Using Visual Sources | Creating Effective User Interface | Lecture & Question and Answer & Practice |
13 | Literature Review, Using Visual Sources | Creating Web Page as part of Interaction Design Principles | Lecture & Question and Answer & Practice |
14 | Literature Review, Using Visual Sources | An Experimental Observation Example with the Assessment And Evaluation Method In Interaction Design | Lecture & Question and Answer |
15 | Literature Review, Using Visual Sources | An overview | Lecture & Question and Answer |
16 | - | FINAL EXAM | - |
17 | - | FINAL EXAM | - |
KAYNAKLAR |
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Hoober S., Berkman E. (2017). Designing Mobile Interfaces: Patterns for Interaction Design. O’Reilly Media |
Rogers Y., Sharp H., Preece J. (2017). Interaction Design: Beyond Human – Computer Interaction. Copyright Material |
ÖLÇME VE DEĞERLENDİRME |
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Yarıyıl İçi Yapılan Çalışmaların Ölçme ve Değerlendirmesi | Etkinlik Sayısı | Katkı Yüzdesi | Açıklama |
(0) Etkisiz | (1) En Düşük | (2) Düşük | (3) Orta | (4) İyi | (5) Çok İyi |
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0 | 1 | 2 | 3 | 4 | 5 |
KNOWLEDGE | |||||||
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Theoretical | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
List the history of communication, mass media, communication theories and leading theorists.
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0 | |||||
2 |
List the historical, social and cultural types of communication and explain the related concepts.
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0 | |||||
3 |
Define the important points of the history and theories of communication through daily life practices and social life.
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1 |
KNOWLEDGE | |||||||
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Factual | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Compare the traditional media and new media economic policies.
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1 | |||||
2 |
Interpret digital culture with constantly updated and self-renewing topics.
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1 | |||||
3 |
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.
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1 |
SKILLS | |||||||
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Cognitive | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Define the basic concepts of communication history, communication theories, traditional and new media channels.
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0 |
SKILLS | |||||||
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Practical | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Prepare web pages with CSS codes.
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1 | |||||
2 |
Produce creative content in new media environments, create an image and sound and practical studies about programming.
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2 | |||||
3 |
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
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1 | |||||
4 |
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.
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1 |
OCCUPATIONAL | |||||||
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Autonomy & Responsibility | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.
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2 |
OCCUPATIONAL | |||||||
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Learning to Learn | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Review local and foreign studies in the field of New Media.
Creates innovative works in his/her field.
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1 | |||||
2 |
Criticize the effects of social media activities on socio-political field.
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1 |
OCCUPATIONAL | |||||||
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Communication & Social | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
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1 | |||||
2 |
Determine how much of the content produced by the media is right and wrong.
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2 |
OCCUPATIONAL | |||||||
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Occupational and/or Vocational | |||||||
Program Yeterlilikleri/Çıktıları | Katkı Düzeyi | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Follows the developments that have begun to guide the present and the future such as "Software".
Produce various software products for different sectors.
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4 | |||||
2 |
Design using new architectures of big data processing systems.
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4 | |||||
3 |
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.
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3 |
DERSİN İŞ YÜKÜ VE AKTS KREDİSİ |
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Öğrenme-Öğretme Etkinlikleri İş Yükü | |||
Öğrenme-Öğretme Etkinlikleri | Etkinlik(hafta sayısı) | Süresi(saat sayısı) | Toplam İş Yükü |
Lecture & In-Class Activities | 14 | 3 | 42 |
Preliminary & Further Study | 13 | 5 | 65 |
Land Surveying | 0 | 0 | 0 |
Group Work | 0 | 0 | 0 |
Laboratory | 0 | 0 | 0 |
Reading | 0 | 0 | 0 |
Assignment (Homework) | 0 | 0 | 0 |
Project Work | 0 | 0 | 0 |
Seminar | 0 | 0 | 0 |
Internship | 0 | 0 | 0 |
Technical Visit | 0 | 0 | 0 |
Web Based Learning | 0 | 0 | 0 |
Implementation/Application/Practice | 0 | 0 | 0 |
Practice at a workplace | 0 | 0 | 0 |
Occupational Activity | 0 | 0 | 0 |
Social Activity | 0 | 0 | 0 |
Thesis Work | 0 | 0 | 0 |
Field Study | 0 | 0 | 0 |
Report Writing | 0 | 0 | 0 |
Final Exam | 1 | 1 | 1 |
Preparation for the Final Exam | 1 | 30 | 30 |
Mid-Term Exam | 1 | 1 | 1 |
Preparation for the Mid-Term Exam | 1 | 20 | 20 |
Short Exam | 0 | 0 | 0 |
Preparation for the Short Exam | 0 | 0 | 0 |
TOTAL | 31 | 0 | 159 |
Genel Toplam | 159 | ||
Toplam İş Yükü / 25.5 | 6,2 | ||
Dersin AKTS(ECTS) Kredisi | 6,0 |