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INTERACTION DESIGN PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
YEM235 INTERACTION DESIGN 3 3 3 6

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assist.Prof. EREN EFE
Instructor(s) of the Course Unit Assist.Prof. ABDULKADİR BÜYÜKBİNGÖL
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: This course aims to introduce the principles, patterns and process for rapid prototyping, user interface and user experience design in interaction design classes that can be applied to Web publishing, mobile application development, entertainment and artistic performances.
Contents of the Course Unit: Contents of the course include the subjects as in the basic concepts of interaction design, workshops on user experiences and supporting creative ideas in product design.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Learn the basic concepts of user-centered product design and content production.
Explain the principles and processes of interaction design.
Understand the meaning and importance of interaction design and apply it in new media tools.
Create unique designs for areas such as digital marketing and content production.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Literature Review Introduction to the Interaction Design Lecture & Question and Answer
2 Literature Review, Using Visual Sources Interaction Between Human – Computer Lecture & Question and Answer & Example Based Lecture
3 Literature Review, Using Visual Sources Interaction Design Processes Lecture & Question and Answer
4 Literature Review Basic Principles of Design Lecture & Question and Answer
5 Literature Review Gestalt Theory of Perception Lecture & Question and Answer
6 Literature Review Cognitive Psychology Lecture & Question and Answer
7 Literature Review User Experience and Utility Lecture & Question and Answer & Example Based Lecture
8 - MID-TERM EXAM -
9 Literature Review, Using Visual Sources Interaction Design in Mobile Area Lecture & Question and Answer & Example Based Lecture
10 Literature Review Cultural Differences and Interaction Design Lecture & Question and Answer
11 Literature Review, Using Visual Sources Ergonomy in Computer Assisted Design Lecture & Question and Answer
12 Literature Review, Using Visual Sources Creating Effective User Interface Lecture & Question and Answer & Practice
13 Literature Review, Using Visual Sources Creating Web Page as part of Interaction Design Principles Lecture & Question and Answer & Practice
14 Literature Review, Using Visual Sources An Experimental Observation Example with the Assessment And Evaluation Method In Interaction Design Lecture & Question and Answer
15 Literature Review, Using Visual Sources An overview Lecture & Question and Answer
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

Hoober S., Berkman E. (2017). Designing Mobile Interfaces: Patterns for Interaction Design. O’Reilly Media
Rogers Y., Sharp H., Preece J. (2017). Interaction Design: Beyond Human – Computer Interaction. Copyright Material

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
List the history of communication, mass media, communication theories and leading theorists.
0
2
List the historical, social and cultural types of communication and explain the related concepts.
0
3
Define the important points of the history and theories of communication through daily life practices and social life.
1

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Compare the traditional media and new media economic policies.
1
2
Interpret digital culture with constantly updated and self-renewing topics.
1
3
Interpret the technical, socio-political and legal aspects of cyber security issues in the field of new media.
1

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Define the basic concepts of communication history, communication theories, traditional and new media channels.
0

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Prepare web pages with CSS codes.
1
2
Produce creative content in new media environments, create an image and sound and practical studies about programming.
2
3
Analyze the sub-texts and their semantics of the studies presented to the society by mass media.
1
4
Use qualitative and quantitative elements to construct arguments on studies in the field of communication.
1

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Manage social media accounts of brands, corporate firms and public institutions thanks to its advanced knowledge in content production and user experience.
2

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Review local and foreign studies in the field of New Media. Creates innovative works in his/her field.
1
2
Criticize the effects of social media activities on socio-political field.
1

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Plan scientific studies in any area that can be encountered in different disciplines and transfer them to people from different disciplines.
1
2
Determine how much of the content produced by the media is right and wrong.
2

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Follows the developments that have begun to guide the present and the future such as "Software". Produce various software products for different sectors.
4
2
Design using new architectures of big data processing systems.
4
3
Determine the logic of operation of artificial intelligence algorithms and determines the possible effects on media and indirectly society.
3

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 3 42
Preliminary & Further Study 13 5 65
Land Surveying 0 0 0
Group Work 0 0 0
Laboratory 0 0 0
Reading 0 0 0
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 1 1
Preparation for the Final Exam 1 30 30
Mid-Term Exam 1 1 1
Preparation for the Mid-Term Exam 1 20 20
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 31 0 159
Total Workload of the Course Unit 159
Workload (h) / 25.5 6,2
ECTS Credits allocated for the Course Unit 6,0