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GRAPHIC DESIGN PROGRAMME COURSE DESCRIPTION

Code Name of the Course Unit Semester In-Class Hours (T+P) Credit ECTS Credit
ELT208 GRAPHIC DESIGN 4 6 3 6

GENERAL INFORMATION

Language of Instruction : Turkish
Level of the Course Unit : BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle
Type of the Course : Compulsory
Mode of Delivery of the Course Unit -
Coordinator of the Course Unit Assoc.Prof. MUSTAFA ÇANAKÇIOĞLU
Instructor(s) of the Course Unit Assist.Prof. ONUR TÜRKER
Course Prerequisite No

OBJECTIVES AND CONTENTS

Objectives of the Course Unit: The aim of the course is to introduce students, theoretically and practically, from the history of graphic design, which is the art of visual communication, to the present. To transfer current and technological knowledge in the sector by making applications of graphic design products in vector and pixel-based programs from sketch to design and printing stage.
Contents of the Course Unit: This course covers the basic steps of the design processes of graphic design products, and their practical processing using current devices and methods. Project studies and the creation of practical knowledge that students receive in the course through software in the laboratory environment are the concrete outputs of the course.

KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to)

Will be able to learn about the history of graphic design from past to present
Will be able to use the most common and popular programs used in the industry
Have knowledge of graphic design
Will be able to use the design process of Graphic Design Products from sketch to design and printing together with vector-based programs.
will be able to use the design process of Graphic Design Products from sketch to design and printing, together with pixel-based programs.

WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY

Week Preparatory Topics(Subjects) Method
1 Grafik Tasarımın Temelleri Writer: Paul Harris , Gavin Ambrose Part:1 Getting to know, explaining the curriculum / What is design? What is graphic design? Who is a graphic designer? What does it do? Lecture-Application
2 Grafik Tasarımın Temelleri Writer: Paul Harris , Gavin Ambrose Part:1 What is color? Psychological effects of color, the importance of color in design. Explaining with examples / Design principles and elements of art? Definitions with examples Lecture-Application
3 Application- ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Part:1 Adobe Illustrator Introduction (small app)/ Adobe Illustrator Introduction widget cont'd Lecture-Application
4 Application- ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE Part:2 AI login. (Small app)/ Ai. Small application delivery (5%) Lecture-Application
5 Application- Grafik Tasarımın Temelleri Writer: Paul Harris , Gavin Ambrose Part:2 Individual application (ai) Lecture-Application
6 In-class application Individual application (ai) Lecture-Application
7 Application - Photoshop CC Writer: M. Hikmet Aydıngüler Part:1 Ps. Introduction Small app / Ps. Small app resume Lecture-Application
8 - MID-TERM EXAM -
9 Application - Photoshop CC Writer: M. Hikmet Aydıngüler Part:3 Individual application: photomanipulation (ps) / Individual application: photomanipulation (ps) Lecture-Application
10 Application-Homework Ps+ai Project (Abstraction) / Ps+ai Project (Abstraction) hand sketches Lecture-Application
11 Application Ps+ai Project (preparation of composition, computer application. (ai) / Ps+ai Project (preparation of composition, computer application. (ai)) Lecture-Application
12 Composition preparation in progress (ai) / Color balance and texture creation for compositions (ps) Application - Photoshop CC Writer: M. Hikmet Aydıngüler Part:4 Lecture-Application
13 Application - Photoshop CC Writer: M. Hikmet Aydıngüler Part:5 The calendar will be prepared using these compositions (ai)/ The calendar will be prepared using these compositions (ai) Lecture-Application
14 Application - Photoshop CC Writer: M. Hikmet Aydıngüler Part:6 Mockup app (ps) / Mockup app (ps) Lecture-Application
15 Application - Photoshop CC Writer: M. Hikmet Aydıngüler Part:6 End of term evaluation Lecture-Application
16 - FINAL EXAM -
17 - FINAL EXAM -

SOURCE MATERIALS & RECOMMENDED READING

İletişim ve Grafik Tasarım Yazar: Emre Becer ISBN: 9789757501091
ILLUSTRATOR CS6 & CC Yavuz GÜMÜŞTEPE ISBN: 978-605-5201-036
Grafik Tasarımın Temelleri Yazar: Paul Harris , Gavin Ambrose Çevirmen: Mehmet Emir Uslu ISBN: 9789750406157
Photoshop CC Yazar: M. Hikmet Aydıngüler Yayınevi : Abaküs Kitap ISBN: 9786059129787

ASSESSMENT

Assessment & Grading of In-Term Activities Number of Activities Degree of Contribution (%) Description
Level of Contribution
0 1 2 3 4 5

CONTRIBUTION OF THE COURSE UNIT TO THE PROGRAMME LEARNING OUTCOMES

KNOWLEDGE

Theoretical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Learns the basic information about electronic commerce.
0
2
Gains awareness about project and risk management skills and the importance of entrepreneurship, innovation and sustainable development.
1

KNOWLEDGE

Factual

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Follows new generation marketing strategies by learning digital marketing.
1

SKILLS

Cognitive

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Correctly relates the relationship between electronic commerce and information and communication technologies.
1

SKILLS

Practical

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Applies the knowledge and skills related to the field, taking into account its social and ethical responsibilities.
0

OCCUPATIONAL

Autonomy & Responsibility

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Researches developments in science and technology and understands the importance of constantly renewing themselves adopting lifelong learning as a principle.
1

OCCUPATIONAL

Learning to Learn

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Gains skills in web and graphic design.
3
2
Has the ability to produce innovative works by learning to use digital tools effectively.
4

OCCUPATIONAL

Communication & Social

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Evaluates the developments in the world from an intellectual perspective in the light of the joint faculty courses taken.
1

OCCUPATIONAL

Occupational and/or Vocational

Programme Learning Outcomes Level of Contribution
0 1 2 3 4 5
1
Analyzes the current e-commerce environment.
1

WORKLOAD & ECTS CREDITS OF THE COURSE UNIT

Workload for Learning & Teaching Activities

Type of the Learning Activites Learning Activities (# of week) Duration (hours, h) Workload (h)
Lecture & In-Class Activities 14 4 56
Preliminary & Further Study 14 3 42
Land Surveying 0 0 0
Group Work 14 2 28
Laboratory 0 0 0
Reading 14 1 14
Assignment (Homework) 0 0 0
Project Work 0 0 0
Seminar 0 0 0
Internship 0 0 0
Technical Visit 0 0 0
Web Based Learning 0 0 0
Implementation/Application/Practice 0 0 0
Practice at a workplace 0 0 0
Occupational Activity 0 0 0
Social Activity 0 0 0
Thesis Work 0 0 0
Field Study 0 0 0
Report Writing 0 0 0
Final Exam 1 7 7
Preparation for the Final Exam 0 0 0
Mid-Term Exam 1 6 6
Preparation for the Mid-Term Exam 0 0 0
Short Exam 0 0 0
Preparation for the Short Exam 0 0 0
TOTAL 58 0 153
Total Workload of the Course Unit 153
Workload (h) / 25.5 6
ECTS Credits allocated for the Course Unit 6,0