Code | Name of the Course Unit | Semester | In-Class Hours (T+P) | Credit | ECTS Credit |
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YZM210 | KULLANICI ARAYÜZÜ PROGRAMLAMA | 4 | 4 | 3 | 5 |
GENERAL INFORMATION |
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Language of Instruction : | Turkish |
Level of the Course Unit : | BACHELOR'S DEGREE, TYY: + 6.Level, EQF-LLL: 6.Level, QF-EHEA: First Cycle |
Type of the Course : | Compulsory |
Mode of Delivery of the Course Unit | - |
Coordinator of the Course Unit | Assist.Prof. SERKAN GÖNEN |
Instructor(s) of the Course Unit | |
Course Prerequisite | No |
OBJECTIVES AND CONTENTS |
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Objectives of the Course Unit: | This course aims to teach how to create user interfaces of programs and their basic principles. |
Contents of the Course Unit: | This course deals with how to implement graphical user interfaces. User interfaces are created using Java language and Swing libraries. The course covers (in detail) different strategies and techniques on how to design user interfaces. The focus is on the development of interfaces. |
KEY LEARNING OUTCOMES OF THE COURSE UNIT (On successful completion of this course unit, students/learners will or will be able to) |
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It uses existing components from an interface library to create an interactive user interface. |
Uses interface components where necessary. |
Separates the behavior of an interface from its appearance. |
Produces a responsive interface. |
It structures the program code so that different sections of the code are independent of each other. |
Plan and create solutions where the visual presentation is independent of the underlying data structure. |
Student presents and discusses their work. |
Implements an interactive interface. |
WEEKLY COURSE CONTENTS AND STUDY MATERIALS FOR PRELIMINARY & FURTHER STUDY |
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Week | Preparatory | Topics(Subjects) | Method |
1 | - | General information about the course and connection with other courses | Explanation, Question and Answer, Problem-Solving Method |
2 | - | Java language overview | Explanation, Question and Answer, Problem-Solving Method |
3 | - | Overview of object-oriented programming (OOP) principles | Explanation, Question and Answer, Problem-Solving Method |
4 | - | Use of object-oriented programming principles in interface programming, inner classes | Explanation, Question and Answer, Problem-Solving Method |
5 | - | Installation of a visual interface designer suitable for the editor and introduction of the visual programming environment | Explanation, Question and Answer, Problem-Solving Method |
6 | - | Introduction to visual programming | Explanation, Question and Answer, Problem-Solving Method |
7 | - | Use of visual user interface components - 1 | Explanation, Question and Answer, Problem-Solving Method |
8 | - | MID-TERM EXAM | - |
9 | - | Use of visual user interface components - 2 | Explanation, Question and Answer, Problem-Solving Method |
10 | - | Use of visual user interface components - 3 | Explanation, Question and Answer, Problem-Solving Method |
11 | - | Database operations with user interface components | Explanation, Question and Answer, Problem-Solving Method |
12 | - | Using the user interface effectively with the multithreading method | Explanation, Question and Answer, Problem-Solving Method |
13 | - | Presentation and evaluation of student projects | Explanation, Question and Answer, Problem-Solving Method |
14 | - | Presentation and evaluation of student projects | Explanation, Question and Answer, Problem-Solving Method |
15 | - | Presentation and evaluation of student projects | Explanation, Question and Answer, Problem-Solving Method |
16 | - | FINAL EXAM | - |
17 | - | FINAL EXAM | - |
SOURCE MATERIALS & RECOMMENDED READING |
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Eck, David J. "Introduction to Programming Using Java" (2022). (https://math.hws.edu/javanotes/) |
ASSESSMENT |
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Assessment & Grading of In-Term Activities | Number of Activities | Degree of Contribution (%) | Description |
Level of Contribution | |||||
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0 | 1 | 2 | 3 | 4 | 5 |
KNOWLEDGE |
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Theoretical |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Ability to identify, analyze, design, model and solve complex engineering problems based on engineering, science and mathematics fundamentals
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2 |
KNOWLEDGE |
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Factual |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Ability to apply engineering design to produce solutions that meet specific needs, taking into account global, cultural, social, environmental and economic factors as well as public health, safety and well-being
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1 |
SKILLS |
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Cognitive |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Ability to communicate effectively with various stakeholders
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3 |
SKILLS |
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Practical |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The ability to recognize ethical and professional responsibilities in engineering and make informed decisions considering the impact of engineering solutions in their global, economic, environmental and social contexts
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3 |
OCCUPATIONAL |
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Autonomy & Responsibility |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
The ability to recognize ethical and professional responsibilities in engineering and make informed decisions considering the impact of engineering solutions in their global, economic, environmental and social contexts
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5 |
OCCUPATIONAL |
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Learning to Learn |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Ability to acquire new knowledge and find ways to apply it when necessary, using appropriate learning strategies
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5 |
OCCUPATIONAL |
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Communication & Social |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Ability to work effectively in a team where its members lead together, create a collaborative and inclusive environment, set goals, plan tasks, and meet goals
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3 |
OCCUPATIONAL |
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Occupational and/or Vocational |
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Programme Learning Outcomes | Level of Contribution | ||||||
0 | 1 | 2 | 3 | 4 | 5 | ||
1 |
Ability to design and conduct appropriate experiments, analyze and interpret data, and apply engineering principles to draw conclusions
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4 |
WORKLOAD & ECTS CREDITS OF THE COURSE UNIT |
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Workload for Learning & Teaching Activities |
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Type of the Learning Activites | Learning Activities (# of week) | Duration (hours, h) | Workload (h) |
Lecture & In-Class Activities | 14 | 2 | 28 |
Preliminary & Further Study | 14 | 2 | 28 |
Land Surveying | 0 | 0 | 0 |
Group Work | 0 | 0 | 0 |
Laboratory | 14 | 2 | 28 |
Reading | 0 | 0 | 0 |
Assignment (Homework) | 1 | 10 | 10 |
Project Work | 0 | 0 | 0 |
Seminar | 0 | 0 | 0 |
Internship | 0 | 0 | 0 |
Technical Visit | 0 | 0 | 0 |
Web Based Learning | 0 | 0 | 0 |
Implementation/Application/Practice | 0 | 0 | 0 |
Practice at a workplace | 0 | 0 | 0 |
Occupational Activity | 0 | 0 | 0 |
Social Activity | 0 | 0 | 0 |
Thesis Work | 0 | 0 | 0 |
Field Study | 0 | 0 | 0 |
Report Writing | 0 | 0 | 0 |
Final Exam | 14 | 1 | 14 |
Preparation for the Final Exam | 14 | 1 | 14 |
Mid-Term Exam | 1 | 1 | 1 |
Preparation for the Mid-Term Exam | 7 | 1 | 7 |
Short Exam | 2 | 1 | 2 |
Preparation for the Short Exam | 0 | 0 | 0 |
TOTAL | 81 | 0 | 132 |
Total Workload of the Course Unit | 132 | ||
Workload (h) / 25.5 | 5,2 | ||
ECTS Credits allocated for the Course Unit | 5,0 |